The latest release of TA3D is 0.6.0.
TA3D v 0.6.0 (win64 7zip archive)
TA3D v 0.5.4 (windows installer)
TA3D v 0.5.3 (windows installer)
TA3D v 0.5.2 (windows installer)
TA3D v 0.5.1 (windows installer)
TA3D v 0.5.0 (windows installer)
TA3D v 0.4.2 (windows binaries)
TA3D v 0.4.1 (windows binaries)
TA3D v 0.4.0 (windows executable)
TA3D v 0.3.2 (windows executable)
TA3D v 0.3.1 (windows executable)
TA3D v 0.3.0 (windows executable)
You also have Doors's binaries
Building from source
First you'll need the source code:You can download the newest source code from our Github:
git clone https://github.com/zuzuf/TA3D ta3d
you can also access it through a web interface:
Last stable release: (for newer versions, see our Github repository)
Previous releases are available in the Linux section
In order to build TA3D you need :
You will also need *.hpi and/or *.ufo files which contain units and maps (from the original game, the demo or a mod, but you can find maps on fans websites).
You can reuse the *.hpi files from the original game by using the ta3d (hpiview for old versions) executable after compilation.
Use the command:
ta3d path_to_totala3.hpi extract "install/totala1.hpi"
The totala2.hpi file can be copied directly from CDrom.
You can also extract these files from the CD with the installer: install.bat will extract everything for you
NB: TA3D is developed on Linux 64bits with a GeForce, then it's optimized for this hardware.
Here's some tests with release 0.1.2/0.2.0:
Frame rate is given whith TA3D running with less than 10 units