Guardian : work in progress
- zuzuf
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Guardian : work in progress
I am working on a texture for the Arm guardian:
It's still work in progress as I am still adding details. I used 3DMEditor2's ambient occlusion algorithm to get a lightmap I tweaked a bit with gimp.
I also made a few textures I used as patterns to make the guardian texture:
ftp://downloads.ta3d.org/misc/textures/
It's still work in progress as I am still adding details. I used 3DMEditor2's ambient occlusion algorithm to get a lightmap I tweaked a bit with gimp.
I also made a few textures I used as patterns to make the guardian texture:
ftp://downloads.ta3d.org/misc/textures/
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- Balthazar
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Re: Guardian : work in progress
Hurray One less to go
Re: Guardian : work in progress
/:^]!
unbeliable. UP zuzuf!
unbeliable. UP zuzuf!
Re: Guardian : work in progress
They look like a Porcupine Flak Cannon
- Balthazar
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Re: Guardian : work in progress
Textures are strange (green and not too informative) it was one the the first Zuzuf models
- zuzuf
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Re: Guardian : work in progress
Actually it's not my model, I only made the texture. The model is from Cremuss.
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Re: Guardian : work in progress
Please don't use that texture. Ya know if you have any UV mapped, untextured models I could probably do a half decent job, just show me to them. I say they need to be UV mapped because that part takes time for me.
- zuzuf
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Re: Guardian : work in progress
hehe, you'll find all the models there:
http://fodb.darkstars.co.uk/files/spring/
http://fodb.darkstars.co.uk/files/spring/
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- Balthazar
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Re: Guardian : work in progress
Well, looks like now you are the only descent Artist here If you`ll look this thread - you`ll find some links to the nice texture depositories that are free to use.Matman wrote:Please don't use that texture. Ya know if you have any UV mapped, untextured models I could probably do a half decent job, just show me to them. I say they need to be UV mapped because that part takes time for me.
Re: Guardian : work in progress
No where near done yet but I think I'm making some progress.
Working on perfecting flares and also remaking the menu GUI too.
Working on perfecting flares and also remaking the menu GUI too.
- Balthazar
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Re: Guardian : work in progress
Looks really descent already I guess you know, that 3DMeditor2 allows auto rendering occlusion maps for objects to help you ?
Re: Guardian : work in progress
Where can I get 3DMeditor2?
- zuzuf
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Re: Guardian : work in progress
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Re: Guardian : work in progress
I tried that one, get a *send/dont send* error
Re: Guardian : work in progress
Dowloaded it, tried to open the .exe, error, then put it in the TA3D folder with the game and still got the error.
- zuzuf
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Re: Guardian : work in progress
That's strange, it's not supposed to send anything, it's not a network tool. I've just tested a fresh install (downloaded from the FTP) on both windows XP and 7 (in a virtual machine), I got it working in both cases out of the box. It seems to be nothing wrong with the package itself.
Which windows version are you running ?
Which windows version are you running ?
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Re: Guardian : work in progress
Just windows xp professional
- Balthazar
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Re: Guardian : work in progress
Tried 3DMEditor beta8 on Windows XP Prof. SP2. No problems noticed.
A small suggestion for 3DMeditor - add the "Undo" button
A small suggestion for 3DMeditor - add the "Undo" button
- zuzuf
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Re: Guardian : work in progress
I computed the ambient occlusion map for you, you'll find it here:
ftp://downloads.ta3d.org/misc/armguard_lightmap.png
ftp://downloads.ta3d.org/misc/armguard_lightmap.png
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Re: Guardian : work in progress
Matman , your Guardian looks cool!
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