Integrating some Spring models

recreating units
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zuzuf
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Integrating some Spring models

Post by zuzuf » Fri Mar 19, 2010 7:17 pm

I've been working on integrating several Spring models into the free data set (big thank to MrD and Cremuss for their impressive work !). I had to rewrite a couple of scripts (Spring Lua API is different from TA3D's API and some scripts were missing).

So what do you have now ? Well, images are more expressive than words :
we have several Core units working (mostly vehicles):
Image

we have a textured Core commander :) :
Image

Same scene without perspective:
Image

We also have a couple of Arm buildings (solar panel, energy storage, fusion plant, annihilator) but sadly no Arm mobile unit :( .

That's a good start but now we need more textured Arm models (I have models from Cremuss but many are not textured :( ).
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Re: Integrating some Spring models

Post by Balthazar » Fri Mar 19, 2010 8:54 pm

Yay!!! Looks amasing. Really amasing. We can ask Wotan team of Excess team to assist with texturing... Can you provide list of models thar have to be textured?

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Re: Integrating some Spring models

Post by zuzuf » Fri Mar 19, 2010 9:49 pm

This is the list of untextured models I have:
  • ARMRL (Defender)
  • ARMMAKR (Metal maker)
  • ARMGUARD (guardian)
  • ARMHLT (Sentinel)
  • ARMLAB (kbot lab)
  • ARMGATE (galactic gate)
  • ARMMEX (metal extractor)
  • ARMMSTOR (metal storage)
  • ARMSILO (retaliator)
  • (ARM)GEO (geothermal powerplant)
  • an air repair pad (it's a quad repair pad but it can be cut to make a single repair pad)
  • 3 hovercrafts
They are all models from Cremuss
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Re: Integrating some Spring models

Post by Balthazar » Fri Mar 19, 2010 10:01 pm

Link to 3D models in archive won`t be bad thing ither :P

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Re: Integrating some Spring models

Post by zuzuf » Fri Mar 19, 2010 10:11 pm

I think all models are there:
http://fodb.darkstars.co.uk/files/spring/
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Re: Integrating some Spring models

Post by xpoy » Sat Mar 20, 2010 3:20 pm

own :P!
Maybe we should used some models from diffrent ppl, I mean just pick the modles in OTA style....

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Re: Integrating some Spring models

Post by zuzuf » Sat Mar 20, 2010 3:26 pm

Well that's more or less what I am doing bug there are not much IP-free remakes of OTA models unfortunately :( (at least they're not easy to find)
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Re: Integrating some Spring models

Post by xpoy » Sun Mar 21, 2010 2:50 pm

I will try to found some, or ask ppl who playing spring. well will ask some SY members come here, maybe they know some things about spring.
But sadly SY_SJ and SY_yxan both no idea in what spring mod is like OTA /:^|

They just said we should goto spring forum to ask tho /:^|

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Re: Integrating some Spring models

Post by Balthazar » Sun Mar 21, 2010 4:58 pm

We can ask on Spring forums then :P

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Re: Integrating some Spring models

Post by zuzuf » Sat Mar 27, 2010 1:10 am

Some more :) :
Image
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Re: Integrating some Spring models

Post by Balthazar » Sat Mar 27, 2010 6:47 am

Fucki*g cool, yeah :P

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Re: Integrating some Spring models

Post by zuzuf » Sat Mar 27, 2010 3:07 pm

One more:
Image

Models left to be textured:
  • ARMRL (Defender)
  • ARMLAB (kbot lab)
  • ARMGATE (galactic gate)
  • ARMMEX (metal extractor)
  • ARMSILO (retaliator)
  • an air repair pad (it's a quad repair pad but it can be cut to make a single repair pad)
  • 3 hovercrafts
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Re: Integrating some Spring models

Post by Balthazar » Sat Mar 27, 2010 4:03 pm

Well, you are became quite skilled with that :P Maybe you`ll create your own full TA3D mod someday :PP

Textures are very nice :P

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Re: Integrating some Spring models

Post by zuzuf » Sat Mar 27, 2010 5:12 pm

Thanks :)

One more :P :
Image
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Re: Integrating some Spring models

Post by Balthazar » Sat Mar 27, 2010 5:57 pm

Did you used some of the ready textures, or created them all by yourself?

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Re: Integrating some Spring models

Post by zuzuf » Sat Mar 27, 2010 6:31 pm

I created all textures using GIMP and 3DMEditor2 (for UV coordinates and ambient occlusion and to preview the result/locate parts of the model on the texture). There are several interesting plugins for GIMP to make textures like a texture (re)synthesizer which produce a texture using some statistical properties from another image. There are also some patterns in GIMP I used to create some parts of those textures.
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Re: Integrating some Spring models

Post by Balthazar » Sat Mar 27, 2010 8:46 pm

Some of our russian TA3D fans want to create better explosion/bullet sprites :P Maybe we`ll get them soon :P

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Re: Integrating some Spring models

Post by zuzuf » Sat Mar 27, 2010 9:10 pm

Forget sprites, we can use 3D models :P. Also I am thinking of adding a new kind of objects to TA3D : Lua effects. It would be Lua scripts called to create special effects for explosions/smoke/water and lava splashes/... It would be an interesting replacement to all those flat sprites.
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Re: Integrating some Spring models

Post by Balthazar » Sun Mar 28, 2010 7:42 am

Definately yes :P But creating of 3D models for explosions is quite a hard work :P

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Re: Integrating some Spring models

Post by zuzuf » Sun Mar 28, 2010 10:10 am

That's why I am thinking of adding Lua effects, to add the possibility to create particle based effects, and eventually some GLSL effects controlled by those Lua effects (heat, air distortion ?).
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