0.6.0. Beta 9
- Balthazar
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0.6.0. Beta 9
I`ve found a some new bugs.
Arm bomber Thunder can`t fly if ordered to move, it can only fly if ordered to attack.
Radar/sonar and other -ar units doesn`t have their area of affect drawn.
Planes moving is nice Shooting of Brawler is not yet nice
Arm bomber Thunder can`t fly if ordered to move, it can only fly if ordered to attack.
Radar/sonar and other -ar units doesn`t have their area of affect drawn.
Planes moving is nice Shooting of Brawler is not yet nice
- zuzuf
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Re: 0.6.0. Beta 9
The strange behavior of ARMTHUND is fixed (actually you could order it to go further and it would have done it, the problem was with short distances and for all kinds of planes).
I am working on the radar range rendering bug.
I am working on the radar range rendering bug.
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- Balthazar
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Re: 0.6.0. Beta 9
Yay! Will do more testing in campaignzuzuf wrote:Arm brawler is a bit more accurate now
- Balthazar
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Re: 0.6.0. Beta 9
I`m playing TA campaign with FOW and it looks very VERY nice. But I noticed that ARM Construction Ship can`t build anything, should be fixed.
P.S. Strange bug, the next time i run TA3D it was gone, and Contr. ship was able to build all the buildings.
And got one strange crush (maybe toTA3D - related)
P.S. Strange bug, the next time i run TA3D it was gone, and Contr. ship was able to build all the buildings.
And got one strange crush (maybe toTA3D - related)
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- zuzuf
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Re: 0.6.0. Beta 9
I recently noticed a building bug and fixed it, it's probably related.
Also the free data set doesn't need to be compiled so you may be interested in updating it from SVN : http://svn.ta3d.org/ta3d/trunk/src/ta3d/mods/ta3d/, I fixed lots of bugs in it since I made the package
Also the free data set doesn't need to be compiled so you may be interested in updating it from SVN : http://svn.ta3d.org/ta3d/trunk/src/ta3d/mods/ta3d/, I fixed lots of bugs in it since I made the package
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- Balthazar
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Re: 0.6.0. Beta 9
I`ll update it gladly
One more bug - underwater building doesn`t affect coursor of construction units - as example - if it`s not build till the 100% i can`t click on the underwater buildng to finish building with construction unit selected (coursor don`t change it`s shape to assemble-style).
P.S. What are arguments for setDetailTexture() function?
One more bug - underwater building doesn`t affect coursor of construction units - as example - if it`s not build till the 100% i can`t click on the underwater buildng to finish building with construction unit selected (coursor don`t change it`s shape to assemble-style).
P.S. What are arguments for setDetailTexture() function?
- zuzuf
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Re: 0.6.0. Beta 9
Interesting, I can reproduce this bug for underwater metal extractors only ... With which units did you have this bug ?
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- Balthazar
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Re: 0.6.0. Beta 9
Commander + Underwater metal extractors
P.S. Trac pass needed sk_is(doggie)mail.ru
P.S. Trac pass needed sk_is(doggie)mail.ru
- zuzuf
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Re: 0.6.0. Beta 9
Hmm, your trac account has an error, I am fixing that but normally you don't need it to read files from SVN.
PS: setDetailTexture() takes a boolean : true, false, 1, 0
PS: setDetailTexture() takes a boolean : true, false, 1, 0
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- Balthazar
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Re: 0.6.0. Beta 9
I`ve updated my Ta3D with SVN resources... Well, now it looks splendid
Several new bugs that need to be fixed. Serpents when die have a rectangle around them. (see attach)
Subs (tech 1 and tech 2) have some difficulties with hitting targets, looks like thay can`t aim
Accel/deaccel algorythm for ships should be tweaked, since they can instantly stop if ordered to move to another location while moving
Added: ARM construction plane sometimes becomes partly transparent (see attach)
Added2: Loading progress bar and Metal and Energy bars are several pixels higher, than they should be positioned
Several new bugs that need to be fixed. Serpents when die have a rectangle around them. (see attach)
Subs (tech 1 and tech 2) have some difficulties with hitting targets, looks like thay can`t aim
Accel/deaccel algorythm for ships should be tweaked, since they can instantly stop if ordered to move to another location while moving
Added: ARM construction plane sometimes becomes partly transparent (see attach)
Added2: Loading progress bar and Metal and Energy bars are several pixels higher, than they should be positioned
- zuzuf
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Re: 0.6.0. Beta 9
Can you tell me how to reproduce the ARM construction plane transparency bug ?
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- Balthazar
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Re: 0.6.0. Beta 9
I`ve noticed it in OTA campaign mission start (5 or 6). It just have inverted polygons for a short period of time and it all return to normal. After some time it repeating. I`ll try to figure how to reproduce it exactly.
- Balthazar
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Re: 0.6.0. Beta 9
No, I wasn`t able to get this bug again. Let`s forget about it for now
- zuzuf
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Re: 0.6.0. Beta 9
Energy and metal bars position is fixed.
sea serpent corpse rendering is fixed too.
I am working on submarines aiming bug
sea serpent corpse rendering is fixed too.
I am working on submarines aiming bug
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- zuzuf
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Re: 0.6.0. Beta 9
The submarine aiming bug was not restricted to submarines, all weapons of kind "lineofsight" were affected. It's fixed now and I also increased aiming accuracy when aiming at moving targets (submarines were not hitting their target too often).
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- Balthazar
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Re: 0.6.0. Beta 9
I`m glad to help How about ship movement fix? (instant stopping)
- zuzuf
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Re: 0.6.0. Beta 9
It's not fixed yet. I have been working on 3DMEditor2 and on my guardian texturing
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Re: 0.6.0. Beta 9
oh damn I didn't aware the current public, TA3D grow too fast
- zuzuf
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Re: 0.6.0. Beta 9
I had lots of free time this week so I worked "a bit" on TA3D
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Re: 0.6.0. Beta 9
There are mass ppl interesting in TA3D, we need ask them for help /:^)!
This will make ppl stay in here tho.
This will make ppl stay in here tho.
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