0.6.0. Beta 9

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Balthazar
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0.6.0. Beta 9

Post by Balthazar » Wed Mar 17, 2010 6:23 pm

I`ve found a some new bugs.

Arm bomber Thunder can`t fly if ordered to move, it can only fly if ordered to attack.
Radar/sonar and other -ar units doesn`t have their area of affect drawn.


Planes moving is nice :) Shooting of Brawler is not yet nice :P

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Re: 0.6.0. Beta 9

Post by zuzuf » Wed Mar 17, 2010 10:52 pm

The strange behavior of ARMTHUND is fixed (actually you could order it to go further and it would have done it, the problem was with short distances and for all kinds of planes).

I am working on the radar range rendering bug.
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Re: 0.6.0. Beta 9

Post by zuzuf » Wed Mar 17, 2010 11:00 pm

radars fixed :)
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Re: 0.6.0. Beta 9

Post by zuzuf » Thu Mar 18, 2010 12:46 am

Arm brawler is a bit more accurate now :mrgreen:
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Re: 0.6.0. Beta 9

Post by Balthazar » Thu Mar 18, 2010 5:56 am

zuzuf wrote:Arm brawler is a bit more accurate now :mrgreen:
Yay! :P Will do more testing in campaign :)

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Re: 0.6.0. Beta 9

Post by Balthazar » Fri Mar 19, 2010 8:51 pm

I`m playing TA campaign with FOW and it looks very VERY nice. But I noticed that ARM Construction Ship can`t build anything, should be fixed.

P.S. Strange bug, the next time i run TA3D it was gone, and Contr. ship was able to build all the buildings.

And got one strange crush (maybe toTA3D - related)
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Re: 0.6.0. Beta 9

Post by zuzuf » Fri Mar 19, 2010 9:32 pm

I recently noticed a building bug and fixed it, it's probably related.

Also the free data set doesn't need to be compiled so you may be interested in updating it from SVN : http://svn.ta3d.org/ta3d/trunk/src/ta3d/mods/ta3d/, I fixed lots of bugs in it since I made the package :)
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Re: 0.6.0. Beta 9

Post by Balthazar » Fri Mar 19, 2010 9:37 pm

I`ll update it gladly :P

One more bug - underwater building doesn`t affect coursor of construction units - as example - if it`s not build till the 100% i can`t click on the underwater buildng to finish building with construction unit selected (coursor don`t change it`s shape to assemble-style).

P.S. What are arguments for setDetailTexture() function?

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Re: 0.6.0. Beta 9

Post by zuzuf » Fri Mar 19, 2010 9:56 pm

Interesting, I can reproduce this bug for underwater metal extractors only ... With which units did you have this bug ?
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Re: 0.6.0. Beta 9

Post by Balthazar » Fri Mar 19, 2010 10:00 pm

Commander + Underwater metal extractors :P

P.S. Trac pass needed :P sk_is(doggie)mail.ru

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Re: 0.6.0. Beta 9

Post by zuzuf » Fri Mar 19, 2010 10:07 pm

Hmm, your trac account has an error, I am fixing that but normally you don't need it to read files from SVN.

PS: setDetailTexture() takes a boolean : true, false, 1, 0
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Re: 0.6.0. Beta 9

Post by zuzuf » Fri Mar 19, 2010 10:57 pm

Underwater selection bug fixed :)
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Re: 0.6.0. Beta 9

Post by Balthazar » Sat Mar 20, 2010 9:02 am

I`ve updated my Ta3D with SVN resources... Well, now it looks splendid :)

Several new bugs that need to be fixed. Serpents when die have a rectangle around them. (see attach)

Subs (tech 1 and tech 2) have some difficulties with hitting targets, looks like thay can`t aim :P

Accel/deaccel algorythm for ships should be tweaked, since they can instantly stop if ordered to move to another location while moving :P


Added: ARM construction plane sometimes becomes partly transparent (see attach)

Added2: Loading progress bar and Metal and Energy bars are several pixels higher, than they should be positioned :P
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ta3d_0.6.9_4.jpg
ta3d_0.6.9_3.jpg

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Re: 0.6.0. Beta 9

Post by zuzuf » Sat Mar 20, 2010 2:05 pm

Can you tell me how to reproduce the ARM construction plane transparency bug ?
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Re: 0.6.0. Beta 9

Post by Balthazar » Sat Mar 20, 2010 2:34 pm

I`ve noticed it in OTA campaign mission start (5 or 6). It just have inverted polygons for a short period of time and it all return to normal. After some time it repeating. I`ll try to figure how to reproduce it exactly.

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Re: 0.6.0. Beta 9

Post by Balthazar » Sat Mar 20, 2010 3:02 pm

No, I wasn`t able to get this bug again. Let`s forget about it for now :)

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Re: 0.6.0. Beta 9

Post by zuzuf » Sat Mar 20, 2010 3:24 pm

Energy and metal bars position is fixed.
sea serpent corpse rendering is fixed too.

I am working on submarines aiming bug :)
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Re: 0.6.0. Beta 9

Post by zuzuf » Sat Mar 20, 2010 4:06 pm

The submarine aiming bug was not restricted to submarines, all weapons of kind "lineofsight" were affected. It's fixed now and I also increased aiming accuracy when aiming at moving targets (submarines were not hitting their target too often).
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Re: 0.6.0. Beta 9

Post by Balthazar » Sat Mar 20, 2010 9:09 pm

I`m glad to help :) How about ship movement fix? (instant stopping)

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Re: 0.6.0. Beta 9

Post by zuzuf » Sat Mar 20, 2010 9:22 pm

It's not fixed yet. I have been working on 3DMEditor2 and on my guardian texturing :)
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Re: 0.6.0. Beta 9

Post by xpoy » Sun Mar 21, 2010 2:37 pm

:P oh damn I didn't aware the current public, TA3D grow too fast

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Re: 0.6.0. Beta 9

Post by zuzuf » Sun Mar 21, 2010 2:49 pm

I had lots of free time this week so I worked "a bit" on TA3D :mrgreen:
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Re: 0.6.0. Beta 9

Post by xpoy » Mon Mar 22, 2010 12:41 am

There are mass ppl interesting in TA3D, we need ask them for help /:^)!
This will make ppl stay in here tho.

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