First home remade working unit :)

recreating units
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zuzuf
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First home remade working unit :)

Post by zuzuf » Fri Mar 05, 2010 11:04 pm

I remade the description and animation script of the ARM commander.

Our free data set can now be used ALONE (well, you'll need a map ...) to start a game ! You get a working commander ... wait a walking almost all black (too much free textures are lacking for 3DO models) commander which can't build anything (there is no other type of unit yet...) and can't attack because all of its weapons descriptions are lacking but at least it's walking :).
=>;-D Penguin Powered

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Balthazar
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Re: First home remade working unit :)

Post by Balthazar » Sat Mar 06, 2010 9:34 am

;) good news... The game begin to re-create itself :)

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Re: First home remade working unit :)

Post by xpoy » Tue Mar 09, 2010 8:55 am

:P!!
Can we get some picture?

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zuzuf
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Re: First home remade working unit :)

Post by zuzuf » Tue Mar 09, 2010 10:32 am

Of course :) :
Image

And one with the commander walking (it's better animated :D ) :
Image

NB: commander is black because this is an Evolva model in 3DO format but without textures (only single color textures are not black here because they are auto generated for untextured polygons)...
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Re: First home remade working unit :)

Post by xpoy » Wed Mar 10, 2010 2:07 pm

I like the metal maker!
:P It's great, really

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Re: First home remade working unit :)

Post by Balthazar » Wed Mar 10, 2010 5:04 pm

And we have armvech2 textures ;P

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Re: First home remade working unit :)

Post by DOT » Fri Mar 19, 2010 3:57 pm

Nice to see how it progress so far

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zuzuf
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Re: First home remade working unit :)

Post by zuzuf » Fri Mar 19, 2010 4:26 pm

And we know have a couple of working HD Core models (cf http://trac.ta3d.org/timeline) even though some description files are lacking ...
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Re: First home remade working unit :)

Post by xpoy » Sat Mar 20, 2010 3:21 pm

:P!!
I like this more than spring one..

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