![Razz :P](./images/smilies/icon_razz.gif)
Examples:
![Image](http://radikal.ru/F/s46.radikal.ru/i113/0911/c6/be67574a37b3.jpg)
![Image](http://radikal.ru/F/s52.radikal.ru/i135/0911/af/199d5eba8719.jpg)
![Image](http://radikal.ru/F/s51.radikal.ru/i133/0911/36/bdcf619d6c00.jpg)
![Image](http://radikal.ru/F/i005.radikal.ru/0911/cd/e870d40e03ca.jpg)
![Image](http://radikal.ru/F/s53.radikal.ru/i141/0911/ee/bec275a4b84a.jpg)
![Image](http://radikal.ru/F/s07.radikal.ru/i180/0911/9a/866c97449f02.jpg)
Sounds tastyzuzuf wrote:Currently I am working on replacing some ugly things in the code, so new pathfinding code is far from being finished yet. I would like to improve the Mission list model which is currently used by units in order to add a clean way of handling unit moves that is mission related. For instance, when a unit is too far from a target it should follow/get closer to it but if the unit is doing nothing and is preventing other units from passing then it'll move away to allow other units to pass. Current Mission model separates an order into steps the unit must follow and the movement code is based only on one mission step not the mission goal itself. In some cases this is responsible for bugs (units guarding other units will want to finish current mission step before thinking again to the unit they are guarding).
No, they are TOO MUCH detailed to be used even in first-person shooter, than RTS. That`s why we need more simlple models to replace TA ones. (or snitch them from TASpring)xpoy wrote:/:^]!
Really cool job, if there modles able to used in TA3D it would be a SuperTA ... But how HD it need be?
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We play in war in long time, start this before a epic period. The reason of the war is nothings, both for CORE and for ppl who dead in war, but this is the war , And, we are CORE we are win. In now it's your time:
The CORE commander ask you for control this war. We meet ARM's attack, so you defeat the ARM, and you win them.
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__I__ "I think Commander control all, And i'm Commander."
Arm attack the plant Dolla( random name :P ), which too important to no time dispatch other commanders to here, you are the close-in one, and the conflict started.
After once and once struggle the commder success in blocking arm wave in Dolla, one of his close-subordinate had killed 20 enemy. and CORE commder found there are enough arm in here for start a Nuclear, thus Core commander start the nuclear in base for wreck all of his base with 10 times enemys, and the planet will die in this case.
Commder leave by gatedoor without looking at his subordinate, without hesitation.
"Some of his force maybe had some ideas like disappointed when they found commander know how to win but know nothings about their idea." The commder kick this stupid think from his CPU due to this think just waste his time and resources, and waiting for next war, next order from Core.
source: http://springrts.com/phpbb/viewtopic.ph ... ad54c51e30KutlasS: All greetings!
Excuse! I badly speak in English!
On my models there is no licence! All is free! I am going to make a Movie TA!
For experiment I can give model Commander (3dsmax8):
http://rapidshare.com/files/313899355/A ... r.max.html
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