some stuff
some stuff
You guys might be interested in this: http://cremuss.free.fr/fodb/files/
Cremuss has remodeled alot of ta units, some are even textured and animated (with bos/cob), they are made for spring, but I'm sure they can be adapted for ta3d
Hoi
Cremuss has remodeled alot of ta units, some are even textured and animated (with bos/cob), they are made for spring, but I'm sure they can be adapted for ta3d
Hoi
http://spring.clan-sy.com/phpbb/downloa ... hp?id=1261
Thats all I think, he didn't do everything, there's alot he didn't do actually, but it's better than nothing There's about 6/7 fully working units, the rest is just models.
Thats all I think, he didn't do everything, there's alot he didn't do actually, but it's better than nothing There's about 6/7 fully working units, the rest is just models.
Yeah, I am.
(a few things I made, the non textured ones are still a work in progess.I can do better now, but I don't have any other pics uploaded)
There are also other models you might find interesting, made by MR D.
http://spring.clan-sy.com/phpbb/viewtop ... =9&t=14035
There are more, but that thread is not up to date, if you want to I could upload the models and textures in the weekend.
(a few things I made, the non textured ones are still a work in progess.I can do better now, but I don't have any other pics uploaded)
There are also other models you might find interesting, made by MR D.
http://spring.clan-sy.com/phpbb/viewtop ... =9&t=14035
There are more, but that thread is not up to date, if you want to I could upload the models and textures in the weekend.
- Balthazar
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Wow! Really cool models.Hoi wrote:Yeah, I am. There are more, but that thread is not up to date, if you want to I could upload the models and textures in the weekend.
Yeah, that would be very nice if you do upload them.
Also - it would be awesome, if you could join Ta3D development team and help us with new High-quality models to replace the old sprite TA one the on in 3D. (trees, rocks, units, bullets and so on).
Hmm well, I need to learn anyway and I've always wanted to see a free, and good looking ta, I'm just starting to learn to make textures though, and I never did something like rocks and trees, but I can give it a try, just give me a list of what you want and I can try it
Also, I'd like to know, will ta3d get a new map format? (or has it already?) I like ta maps, but they look ugly, if ta3d will be fully 3d someday I'd be very happy (like spring is).
For now I'd be happy to try little features like rocks, metal textures are hard and I suck at them, I'm trying to learn it, but it takes a lot of time.
Also, I'd like to know, will ta3d get a new map format? (or has it already?) I like ta maps, but they look ugly, if ta3d will be fully 3d someday I'd be very happy (like spring is).
For now I'd be happy to try little features like rocks, metal textures are hard and I suck at them, I'm trying to learn it, but it takes a lot of time.
- Balthazar
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If you like to try - grab the latest stable ta3d release 0.5.3.
There are 3dmeditor with every version of Ta3d.
Ta3d uses 3do or 3dm (ta3d format with UV textures stored in one file with model) format.
All the objects you can find in totala1.hpi file, like trees, rocks and so on. If you want to change TA sprite on 3D model - just put *.3dm model file in /ta3d/objects3d/ folder with the same name as Sprite was and it will be overrided by the new model
Read more detailed here
http://ta3d.darkstars.co.uk/help/
If you`ll have any quaestions - ask freely.
There are 3dmeditor with every version of Ta3d.
Ta3d uses 3do or 3dm (ta3d format with UV textures stored in one file with model) format.
All the objects you can find in totala1.hpi file, like trees, rocks and so on. If you want to change TA sprite on 3D model - just put *.3dm model file in /ta3d/objects3d/ folder with the same name as Sprite was and it will be overrided by the new model
Read more detailed here
http://ta3d.darkstars.co.uk/help/
If you`ll have any quaestions - ask freely.
- zuzuf
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ta3d --help will give you the list of command line parameters.
You can list files like this:
this will list all *.fbi files in units
You can extract a file like this:
you can also print a file to standard output:
will print all weapon *.tdf files to the standard output (along with logs ...).
Currently we don't have any front end to this
You can list files like this:
Code: Select all
ta3d --show units\\*.fbi
You can extract a file like this:
Code: Select all
ta3d --extract units\\armcom.fbi
Code: Select all
ta3d --print weapons\\*.tdf
Currently we don't have any front end to this
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- Balthazar
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Hoi - you can use standart TA pack/unpack utilites like HPIview or HPIpack to extract all resources from totala1.hpi
Grab here hpiview1.9.1.zip
Grab here hpiview1.9.1.zip
Try those link:
HPI manager
http://bbs.taclub.net/taclub/newTA/atta ... DwOpvCEars
HPI view
http://bbs.taclub.net/taclub/newTA/atta ... DwOpvCEars
HPI packs
http://bbs.taclub.net/taclub/newTA/atta ... DwOpvCEars
HPI manager
http://bbs.taclub.net/taclub/newTA/atta ... DwOpvCEars
HPI view
http://bbs.taclub.net/taclub/newTA/atta ... DwOpvCEars
HPI packs
http://bbs.taclub.net/taclub/newTA/atta ... DwOpvCEars
Re: some stuff
wow.what's the day used those models?
- zuzuf
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Re: some stuff
I've added recently a few functions to 3DMEditor 2 that could help importing those models (like auto recognition of connected parts). The problem is the textures ... I have the models but no texture
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Re: some stuff
Had all model?
I think that paste texture can separeter to some calssic work,:P
I think that paste texture can separeter to some calssic work,:P
- zuzuf
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Re: some stuff
some textured effects can be auto generated (like ambient occlusion which is a function I planned to add to 3DMEditor 2) but making the raw texture data without lighting effects is an artist work.
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- Balthazar
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Re: some stuff
With the link that was in this thread - there are only 3D models, there are no textures present. Maybe we should just use the models with textures from Spring finished models?xpoy wrote:Had all model?
I think that paste texture can separeter to some calssic work,:P
LWO -> 3dm conversion doesn`t seems to be hard.
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