Perspective discussion

You think of something which could be added to TA3D post here! /
Vous pensez à quelque chose que l'on pourrait ajouter à TA3D, postez ici!
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Balthazar
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Perspective discussion

Post by Balthazar » Thu Jan 22, 2009 9:35 am

Zuzuf, can you post 1-2 screenshots of perspective similar to orthogonal projection (by settings the camera viewing point very far from screen)?

I`m very curious about this and it shouldn`t be a hard thing to do, as I suppose. :oops:

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Post by zuzuf » Thu Jan 22, 2009 12:52 pm

Well, in fact it was even easier to get a working camera using glOrtho instead of glFrustum, but it breaks many things (shadows, map cursor positioning, mega zoom, ...). But I got interesting screen shots. Since I can't upload them here from were I am I am going to send them by mail :wink:
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Post by Balthazar » Thu Jan 22, 2009 1:20 pm

Wow, no distortion, no strange geometry on the sides of the screen... I like it :)

Here`s your screenshots, so anyone else can discuss them

Image

Image

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Post by Corsaire » Thu Jan 22, 2009 1:26 pm

It sure gives a perfect TA feeling.

The distortion / strange geometry on the sides of the screen always bugged me too, but I was waiting that the engine had its rewrites to point this out.
Talking about mega-zoom and stuff, since the inspiration is Supreme Commander, you can see that they achieved this without having distortions at the edges so it is definitely possible.

On the other hand, still no 3D models for rocks and stuff ? (look at the star shaped thing at the left of the commander)

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Post by zuzuf » Thu Jan 22, 2009 1:30 pm

well the 3D rocks are on the TODO list ... if you feel the need to build some models you can make some :)
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Post by Corsaire » Thu Jan 22, 2009 1:46 pm

zuzuf wrote:well the 3D rocks are on the TODO list ... if you feel the need to build some models you can make some :)
Dunno how to do that, but it's not the subject here.

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Post by zuzuf » Thu Jan 22, 2009 1:47 pm

So let's continue this discussion in the right place :P
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Post by Balthazar » Fri Jan 23, 2009 9:05 am

Well, players are quite interested in this feature :) When it can be implemented?

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Post by zuzuf » Fri Jan 23, 2009 9:08 am

I can add it this week end (or even tonight if I don't get home too late).
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Post by Balthazar » Fri Jan 23, 2009 9:10 am

Woohooo :)

And please, fix priority for win32 version.

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Post by zuzuf » Fri Jan 23, 2009 9:27 am

what do you mean by "priority" ? main thread priority ? paths ? something else ?
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Post by Balthazar » Fri Jan 23, 2009 9:38 am

I mean "CPU thread process priority" :D that should make pathfollowing better

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Post by zuzuf » Fri Jan 23, 2009 10:22 am

This cannot be fixed with current Allegro code, but with SDL port we'll be able to do something :)
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Post by Balthazar » Fri Jan 23, 2009 10:44 am

Then I`ll set manually priority level of Ta3d and write about it on forums.

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Post by zuzuf » Fri Jan 23, 2009 8:33 pm

this can be added into FAQ too :)

updating the wiki (the one in the trac) would be a good idea :wink:
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Post by zuzuf » Fri Jan 23, 2009 11:22 pm

Orthographic camera is implemented :)

you can set it in options menu, or in the console using following commands:
enable/disable camera_orthographic
enable/disable camera_perspective

unit selection, shadows, water renderer, zooming, visible/invisible test work perfectly using the orthographic camera :)
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Post by Maximum » Fri Jan 23, 2009 11:51 pm

Thanks for adding the option, it'll be good to have for new players that just want "TA in 3D" and nothing more.

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Post by Balthazar » Sat Jan 24, 2009 7:48 am

I don`t want "just TA and nothing more", but TA view is quite handfull and TA maps looks better with ortographic projection :P

When will be the release of something working to test?

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Post by zuzuf » Sat Jan 24, 2009 10:49 am

probably not this week end since I won't have much time for a release, may be next week end if there are enough changes to the 0.5 branch.
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Post by xpoy » Wed Jan 28, 2009 4:05 pm

hi gay i really love you work

if you need some help in AI,mail unxpoy#gmail.com

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Post by Balthazar » Wed Jan 28, 2009 4:33 pm

xpoy wrote:hi gay i really love you work

if you need some help in AI,mail unxpoy#gmail.com
Sure, thanks! I suupose your help will be needed after Zuzuf finish SDL porting :wink:

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Post by zuzuf » Wed Jan 28, 2009 7:54 pm

no need to wait until SDL port is finished :), subversion supports branch merging :D
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Post by Balthazar » Thu Jan 29, 2009 6:35 am

So maybe you could write something about AI coding so xpoy could try AI modifications?

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Post by zuzuf » Thu Jan 29, 2009 11:55 am

well, there is almost nothing to say about AI in TA3D ... except we're going to rewrite it :p.

Current AI was to be temporary.
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Post by xpoy » Wed Feb 18, 2009 3:35 pm

I will leave in someday.When i back,it will be March or April.So sorry for AI' plan.

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Post by zuzuf » Wed Feb 18, 2009 3:38 pm

no problem, I'll rewrite the basis of our Lua integration in order to use the same Lua threading system everywhere (AI, maps, units, ...) and make sure TA3D can be build on windows (and not only cross compiled from Linux to windows).
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