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some stuff

Posted: Tue Mar 03, 2009 12:38 pm
by Hoi
You guys might be interested in this: http://cremuss.free.fr/fodb/files/

Cremuss has remodeled alot of ta units, some are even textured and animated (with bos/cob), they are made for spring, but I'm sure they can be adapted for ta3d :D

Hoi

Posted: Tue Mar 03, 2009 1:35 pm
by Balthazar
Thanks!!! We`ll see if it can be used in TA3D...

P.S. Hmmm... There are many usefull models indeed...

Posted: Tue Mar 03, 2009 2:21 pm
by Hoi
Image
Image
Image

And there's much more :P

Posted: Tue Mar 03, 2009 2:26 pm
by Balthazar
Wow! This should really look awesome :P

Posted: Tue Mar 03, 2009 2:35 pm
by zuzuf
:shock: !!
Wooowww, amazing :), sure TA3D will be nice with so good looking models :)

Posted: Tue Mar 03, 2009 2:41 pm
by Balthazar
Many of them are without textures (and without models itself). Where can we find the full set?

Posted: Tue Mar 03, 2009 3:15 pm
by Hoi
http://spring.clan-sy.com/phpbb/downloa ... hp?id=1261

Thats all I think, he didn't do everything, there's alot he didn't do actually, but it's better than nothing :) There's about 6/7 fully working units, the rest is just models.

Posted: Wed Mar 04, 2009 7:25 am
by Balthazar
Got it :P Thanks a lot!

Hoi - are you a Modeller yourself?

Posted: Wed Mar 04, 2009 11:56 am
by Hoi
Yeah, I am.

Image
Image
Image

(a few things I made, the non textured ones are still a work in progess.I can do better now, but I don't have any other pics uploaded)

There are also other models you might find interesting, made by MR D.

http://spring.clan-sy.com/phpbb/viewtop ... =9&t=14035

There are more, but that thread is not up to date, if you want to I could upload the models and textures in the weekend.

Posted: Wed Mar 04, 2009 12:12 pm
by Balthazar
Hoi wrote:Yeah, I am. There are more, but that thread is not up to date, if you want to I could upload the models and textures in the weekend.
Wow! Really cool models.

Yeah, that would be very nice if you do upload them.

Also - it would be awesome, if you could join Ta3D development team and help us with new High-quality models to replace the old sprite TA one the on in 3D. (trees, rocks, units, bullets and so on).

Posted: Wed Mar 04, 2009 12:54 pm
by Hoi
Hmm well, I need to learn anyway and I've always wanted to see a free, and good looking ta, I'm just starting to learn to make textures though, and I never did something like rocks and trees, but I can give it a try, just give me a list of what you want and I can try it :wink:

Also, I'd like to know, will ta3d get a new map format? (or has it already?) I like ta maps, but they look ugly, if ta3d will be fully 3d someday I'd be very happy (like spring is).

For now I'd be happy to try little features like rocks, metal textures are hard and I suck at them, I'm trying to learn it, but it takes a lot of time.

Posted: Wed Mar 04, 2009 2:10 pm
by Balthazar
If you like to try - grab the latest stable ta3d release 0.5.3.

There are 3dmeditor with every version of Ta3d.

Ta3d uses 3do or 3dm (ta3d format with UV textures stored in one file with model) format.

All the objects you can find in totala1.hpi file, like trees, rocks and so on. If you want to change TA sprite on 3D model - just put *.3dm model file in /ta3d/objects3d/ folder with the same name as Sprite was and it will be overrided by the new model :P

Read more detailed here
http://ta3d.darkstars.co.uk/help/

If you`ll have any quaestions - ask freely.

Posted: Wed Mar 04, 2009 3:49 pm
by Hoi
Uhm yeah, how do you open/extract .hpi again?

Posted: Wed Mar 04, 2009 4:35 pm
by zuzuf
ta3d --help will give you the list of command line parameters.

You can list files like this:

Code: Select all

ta3d --show units\\*.fbi
this will list all *.fbi files in units

You can extract a file like this:

Code: Select all

ta3d --extract units\\armcom.fbi
you can also print a file to standard output:

Code: Select all

ta3d --print weapons\\*.tdf
will print all weapon *.tdf files to the standard output (along with logs ...).

Currently we don't have any front end to this :(

Posted: Wed Mar 04, 2009 5:07 pm
by Hoi
Uhm... so how do I do that?
I'm a code noob :P maybe you can upload the files for me?

Posted: Wed Mar 04, 2009 5:29 pm
by zuzuf
my connection is very slow, uploading all the files would take ages. You can use HPIView, it's an old windows program to open/extract HPI archives and view OTA GAF files (I still use it sometimes).

Posted: Wed Mar 04, 2009 6:41 pm
by Balthazar
Hoi - you can use standart TA pack/unpack utilites like HPIview or HPIpack to extract all resources from totala1.hpi

Grab here hpiview1.9.1.zip

Posted: Mon Mar 09, 2009 9:06 pm
by Hoi
I've been really busy last days, MASSIVE amounts of homework, so I haven't been able to do a lot, I'll get to work when I can (and want) though.

Posted: Mon Mar 09, 2009 9:11 pm
by zuzuf
homework, sounds familiar ... right now I am trying to do some work for Spanish class (a course about painting :cry: )

Posted: Sat Apr 04, 2009 11:38 am
by hirsoft

Re: some stuff

Posted: Fri May 01, 2009 6:19 pm
by xpoy
wow.what's the day used those models?

Re: some stuff

Posted: Fri May 01, 2009 6:24 pm
by zuzuf
I've added recently a few functions to 3DMEditor 2 that could help importing those models (like auto recognition of connected parts). The problem is the textures ... I have the models but no texture :(

Re: some stuff

Posted: Sat May 02, 2009 7:14 am
by xpoy
Had all model?
I think that paste texture can separeter to some calssic work,:P

Re: some stuff

Posted: Sat May 02, 2009 11:24 am
by zuzuf
some textured effects can be auto generated (like ambient occlusion which is a function I planned to add to 3DMEditor 2) but making the raw texture data without lighting effects is an artist work.

Re: some stuff

Posted: Sun May 03, 2009 7:14 am
by Balthazar
xpoy wrote:Had all model?
I think that paste texture can separeter to some calssic work,:P
With the link that was in this thread - there are only 3D models, there are no textures present. Maybe we should just use the models with textures from Spring finished models?

LWO -> 3dm conversion doesn`t seems to be hard.

Re: some stuff

Posted: Sun May 03, 2009 10:01 am
by zuzuf
loading spring models from 3DMEditor 2 is planned :)