My lil' units
Posted: Sun Nov 21, 2010 11:06 pm
On what i work actually
Unzip the file in your TA3D/resources/mods directory. Mods name : "Lemur Annihilation".
Units with living model.
The Bos and Fdi files are based on the TA or SpringBA ones. The "dead" models are, for the moment, the one of the unit mine is based on.
There is three laser textures, but for some reason i can't make the game use them correctly.
Units have no textures, because i know nothing on textures (and the game don't use the colors i add directly in my modeller).
Some units have more joins than the script use (particularly the factories : Lot of things CAN move if you change the scripts).
Factories don't seem to send nano blobs. I don't understand how that work. But they still build the units.
Balancing is based on BA (more balanced than TA).
I tried to give more "standards" bodies for units of the same class AND let the player differenciating the units easilly. Maybe it the old Warzone2100 player at work, here... Bodies are still different, but only lightly. Sorry if you don't like.
For the moment, weapons don't have angles limitations, making the units more powerfull that they have to be (don't even think to attack the Hydre with land units...).
Units :
ARM :
- LLT replacement.
- HLT replacement.
- Defender replacement (can't hope to stop a rush with Defenders alone anymore, by the way : It's a softener weapon, now)
- T1 mexe replacement.
- Belette : Replace the Hammer (Don't have to open the guns anymore).
- Crotale : Replace the Rocko.
- Rat : Peewee replacement.
- Scout : Skeeter replacement. My first try at boat. I'm not sure of the look of this one (the two guns are independants, making it far more dangerous, by the way).
- Nano tower : Can't make it work There is probably a reason, but the tower don't want to help, repair, or even build.
- Kbot lab replacement (the model has more joins than the script use).
- Advanced kbot lab replacement (idem).
- Gantry replacement (idem).
- Flash : Try at Flash replacement. More bulky, like the infantry support vehicles, you see ?.
- Flash-AA : Basically, a Flash with a quad gun. The units has two weapons : One against ground, one against air (same damages, less range). The two use the same gun. For some reason only the weapon 2 (against ground) is used...
- Mangouste : Basically, a Stumpy with less armor, but a anti-ground missile launcher. More or less a try to make a Srping BA "Janus" not overpowered).
- Stumpy. Replacement for the... Stumpy, yes. You are good.
- Flak : Replacement for the T2 Flak. More powerfull. Like the Flash-AA, use the same gun for it's two weapons (one AA cannon with big range, one anti-ground canon with less range), and i can't make it use the two weapons.
- Mygale : Replacement for the Mygale. The new mygale has eight legs but still use the 3-legged mygale script. The result is, funnily enough, horrifying). The new mygale is more dangerous than the old, i think.
- Tarentule : I want to make a full array of spider T2 tank (less powerfull than T2 tanks for the price, but can climb). This one use a vulcan gun.
- Bulldog replacement.
- Leopard : The Mangouste big brother. basically, a Bulldog with a anti-ground missile-launcher (more or less my idea of the BA Banisher, but for ARM).
- Hydre. Land battleship with a 2x3 cannon battery (1500 range, 300 damage, 0.3 ROF, 100 AOE. each battery) and two rapid vulcan guns for point-defense. Basically, my idea of the ubiquitous "SC FatBoy" whe see in in a lot of TA mods. It's a T3 unit, build by the gantry (because i have to build a T3 vehicle plant), with tremendous firepower (and overpowered because the lack of angle limitation of the weapons for now), but very few Life points (10000). A support unit only. As the script is a mix between the ARM battleship and the Bulldog, an Hydre with all it's weapons firing look like it's near exploding...
Core (just started two days ago) :
- AK replacement.
- Dominator replacement.
Unzip the file in your TA3D/resources/mods directory. Mods name : "Lemur Annihilation".
Units with living model.
The Bos and Fdi files are based on the TA or SpringBA ones. The "dead" models are, for the moment, the one of the unit mine is based on.
There is three laser textures, but for some reason i can't make the game use them correctly.
Units have no textures, because i know nothing on textures (and the game don't use the colors i add directly in my modeller).
Some units have more joins than the script use (particularly the factories : Lot of things CAN move if you change the scripts).
Factories don't seem to send nano blobs. I don't understand how that work. But they still build the units.
Balancing is based on BA (more balanced than TA).
I tried to give more "standards" bodies for units of the same class AND let the player differenciating the units easilly. Maybe it the old Warzone2100 player at work, here... Bodies are still different, but only lightly. Sorry if you don't like.
For the moment, weapons don't have angles limitations, making the units more powerfull that they have to be (don't even think to attack the Hydre with land units...).
Units :
ARM :
- LLT replacement.
- HLT replacement.
- Defender replacement (can't hope to stop a rush with Defenders alone anymore, by the way : It's a softener weapon, now)
- T1 mexe replacement.
- Belette : Replace the Hammer (Don't have to open the guns anymore).
- Crotale : Replace the Rocko.
- Rat : Peewee replacement.
- Scout : Skeeter replacement. My first try at boat. I'm not sure of the look of this one (the two guns are independants, making it far more dangerous, by the way).
- Nano tower : Can't make it work There is probably a reason, but the tower don't want to help, repair, or even build.
- Kbot lab replacement (the model has more joins than the script use).
- Advanced kbot lab replacement (idem).
- Gantry replacement (idem).
- Flash : Try at Flash replacement. More bulky, like the infantry support vehicles, you see ?.
- Flash-AA : Basically, a Flash with a quad gun. The units has two weapons : One against ground, one against air (same damages, less range). The two use the same gun. For some reason only the weapon 2 (against ground) is used...
- Mangouste : Basically, a Stumpy with less armor, but a anti-ground missile launcher. More or less a try to make a Srping BA "Janus" not overpowered).
- Stumpy. Replacement for the... Stumpy, yes. You are good.
- Flak : Replacement for the T2 Flak. More powerfull. Like the Flash-AA, use the same gun for it's two weapons (one AA cannon with big range, one anti-ground canon with less range), and i can't make it use the two weapons.
- Mygale : Replacement for the Mygale. The new mygale has eight legs but still use the 3-legged mygale script. The result is, funnily enough, horrifying). The new mygale is more dangerous than the old, i think.
- Tarentule : I want to make a full array of spider T2 tank (less powerfull than T2 tanks for the price, but can climb). This one use a vulcan gun.
- Bulldog replacement.
- Leopard : The Mangouste big brother. basically, a Bulldog with a anti-ground missile-launcher (more or less my idea of the BA Banisher, but for ARM).
- Hydre. Land battleship with a 2x3 cannon battery (1500 range, 300 damage, 0.3 ROF, 100 AOE. each battery) and two rapid vulcan guns for point-defense. Basically, my idea of the ubiquitous "SC FatBoy" whe see in in a lot of TA mods. It's a T3 unit, build by the gantry (because i have to build a T3 vehicle plant), with tremendous firepower (and overpowered because the lack of angle limitation of the weapons for now), but very few Life points (10000). A support unit only. As the script is a mix between the ARM battleship and the Bulldog, an Hydre with all it's weapons firing look like it's near exploding...
Core (just started two days ago) :
- AK replacement.
- Dominator replacement.