Interresting explanations for BOS scripting

recreating units
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D.Durand
Posts: 87
Joined: Sun Feb 07, 2010 11:21 am

Interresting explanations for BOS scripting

Post by D.Durand » Tue Sep 07, 2010 10:33 pm

I actually fight for make the game use correctly my first factory (the ARM T1 Kbot one). In my desperate search for understand how to make the game use X or Y piece for start fire or nano, or where to put the unit build in a factory, i found that :

http://warriorhut.org/spring/documentat ... m#startbld

Do you think it's of some use for TA3D BOS scripting ?

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zuzuf
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Re: Interresting explanations for BOS scripting

Post by zuzuf » Wed Sep 08, 2010 4:08 pm

Oh yes, it is :). I used this document a lot during TA3D's development :D. I have there too:
http://downloads.ta3d.org/misc/tadesign%20guide/
=>;-D Penguin Powered

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