Guardian : work in progress

recreating units
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zuzuf
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Guardian : work in progress

Post by zuzuf » Sat Mar 20, 2010 6:58 pm

I am working on a texture for the Arm guardian:
Image

It's still work in progress as I am still adding details. I used 3DMEditor2's ambient occlusion algorithm to get a lightmap I tweaked a bit with gimp.

I also made a few textures I used as patterns to make the guardian texture:
ftp://downloads.ta3d.org/misc/textures/
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Re: Guardian : work in progress

Post by zuzuf » Sat Mar 20, 2010 9:54 pm

We now have a new guardian model :twisted: :
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Image
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Re: Guardian : work in progress

Post by Balthazar » Sun Mar 21, 2010 7:34 am

Hurray :) One less to go :P

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Re: Guardian : work in progress

Post by xpoy » Sun Mar 21, 2010 2:35 pm

/:^]!

unbeliable. UP zuzuf!

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Re: Guardian : work in progress

Post by DOT » Wed Mar 31, 2010 2:05 pm

They look like a Porcupine Flak Cannon :lol:

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Re: Guardian : work in progress

Post by Balthazar » Wed Mar 31, 2010 3:32 pm

Textures are strange (green and not too informative) it was one the the first Zuzuf models :P

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Re: Guardian : work in progress

Post by zuzuf » Wed Mar 31, 2010 3:38 pm

Actually it's not my model, I only made the texture. The model is from Cremuss.
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Re: Guardian : work in progress

Post by MattyWS » Sat Apr 24, 2010 12:26 pm

Please don't use that texture. :P Ya know if you have any UV mapped, untextured models I could probably do a half decent job, just show me to them. I say they need to be UV mapped because that part takes time for me. :P

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Re: Guardian : work in progress

Post by zuzuf » Sat Apr 24, 2010 1:17 pm

hehe, you'll find all the models there:
http://fodb.darkstars.co.uk/files/spring/
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Re: Guardian : work in progress

Post by Balthazar » Sat Apr 24, 2010 8:18 pm

Matman wrote:Please don't use that texture. :P Ya know if you have any UV mapped, untextured models I could probably do a half decent job, just show me to them. I say they need to be UV mapped because that part takes time for me. :P
Well, looks like now you are the only descent Artist here :P If you`ll look this thread - you`ll find some links to the nice texture depositories that are free to use.

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Re: Guardian : work in progress

Post by MattyWS » Thu Apr 29, 2010 4:53 pm

No where near done yet but I think I'm making some progress.

Working on perfecting flares and also remaking the menu GUI too.
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Re: Guardian : work in progress

Post by zuzuf » Thu Apr 29, 2010 4:57 pm

It's already better than mine :)
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Re: Guardian : work in progress

Post by Balthazar » Thu Apr 29, 2010 7:19 pm

Looks really descent already :P I guess you know, that 3DMeditor2 allows auto rendering occlusion maps for objects to help you :P ?

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Re: Guardian : work in progress

Post by MattyWS » Thu Apr 29, 2010 7:40 pm

Where can I get 3DMeditor2? :o

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Re: Guardian : work in progress

Post by zuzuf » Thu Apr 29, 2010 7:46 pm

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Re: Guardian : work in progress

Post by MattyWS » Thu Apr 29, 2010 8:11 pm

I tried that one, get a *send/dont send* error

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Re: Guardian : work in progress

Post by zuzuf » Thu Apr 29, 2010 10:09 pm

what did you do to get this error ?
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Re: Guardian : work in progress

Post by MattyWS » Thu Apr 29, 2010 10:20 pm

Dowloaded it, tried to open the .exe, error, then put it in the TA3D folder with the game and still got the error.

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Re: Guardian : work in progress

Post by zuzuf » Thu Apr 29, 2010 10:37 pm

That's strange, it's not supposed to send anything, it's not a network tool. I've just tested a fresh install (downloaded from the FTP) on both windows XP and 7 (in a virtual machine), I got it working in both cases out of the box. It seems to be nothing wrong with the package itself.

Which windows version are you running ?
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Re: Guardian : work in progress

Post by MattyWS » Thu Apr 29, 2010 10:56 pm

Just windows xp professional

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Re: Guardian : work in progress

Post by Balthazar » Fri Apr 30, 2010 5:40 am

Tried 3DMEditor beta8 on Windows XP Prof. SP2. No problems noticed.

A small suggestion for 3DMeditor - add the "Undo" button :P
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Re: Guardian : work in progress

Post by zuzuf » Fri Apr 30, 2010 8:39 am

I computed the ambient occlusion map for you, you'll find it here:
ftp://downloads.ta3d.org/misc/armguard_lightmap.png
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Re: Guardian : work in progress

Post by DOT » Thu May 06, 2010 6:44 pm

Matman , your Guardian looks cool!

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