Page 1 of 1
Integrating some Spring models
Posted: Fri Mar 19, 2010 7:17 pm
by zuzuf
I've been working on integrating several Spring models into the free data set (big thank to MrD and Cremuss for their impressive work !). I had to rewrite a couple of scripts (Spring Lua API is different from TA3D's API and some scripts were missing).
So what do you have now ? Well, images are more expressive than words :
we have several Core units working (mostly vehicles):
we have a textured Core commander
:
Same scene without perspective:
We also have a couple of Arm buildings (solar panel, energy storage, fusion plant, annihilator) but sadly no Arm mobile unit
.
That's a good start but now we need more textured Arm models (I have models from Cremuss but many are not textured
).
Re: Integrating some Spring models
Posted: Fri Mar 19, 2010 8:54 pm
by Balthazar
Yay!!! Looks amasing. Really amasing. We can ask Wotan team of Excess team to assist with texturing... Can you provide list of models thar have to be textured?
Re: Integrating some Spring models
Posted: Fri Mar 19, 2010 9:49 pm
by zuzuf
This is the list of untextured models I have:
- ARMRL (Defender)
- ARMMAKR (Metal maker)
- ARMGUARD (guardian)
- ARMHLT (Sentinel)
- ARMLAB (kbot lab)
- ARMGATE (galactic gate)
- ARMMEX (metal extractor)
- ARMMSTOR (metal storage)
- ARMSILO (retaliator)
- (ARM)GEO (geothermal powerplant)
- an air repair pad (it's a quad repair pad but it can be cut to make a single repair pad)
- 3 hovercrafts
They are all models from Cremuss
Re: Integrating some Spring models
Posted: Fri Mar 19, 2010 10:01 pm
by Balthazar
Link to 3D models in archive won`t be bad thing ither
Re: Integrating some Spring models
Posted: Fri Mar 19, 2010 10:11 pm
by zuzuf
Re: Integrating some Spring models
Posted: Sat Mar 20, 2010 3:20 pm
by xpoy
own
!
Maybe we should used some models from diffrent ppl, I mean just pick the modles in OTA style....
Re: Integrating some Spring models
Posted: Sat Mar 20, 2010 3:26 pm
by zuzuf
Well that's more or less what I am doing bug there are not much IP-free remakes of OTA models unfortunately
(at least they're not easy to find)
Re: Integrating some Spring models
Posted: Sun Mar 21, 2010 2:50 pm
by xpoy
I will try to found some, or ask ppl who playing spring. well will ask some SY members come here, maybe they know some things about spring.
But sadly SY_SJ and SY_yxan both no idea in what spring mod is like OTA /:^|
They just said we should goto spring forum to ask tho /:^|
Re: Integrating some Spring models
Posted: Sun Mar 21, 2010 4:58 pm
by Balthazar
We can ask on Spring forums then
Re: Integrating some Spring models
Posted: Sat Mar 27, 2010 1:10 am
by zuzuf
Some more
:
Re: Integrating some Spring models
Posted: Sat Mar 27, 2010 6:47 am
by Balthazar
Fucki*g cool, yeah
Re: Integrating some Spring models
Posted: Sat Mar 27, 2010 3:07 pm
by zuzuf
One more:
Models left to be textured:
- ARMRL (Defender)
- ARMLAB (kbot lab)
- ARMGATE (galactic gate)
- ARMMEX (metal extractor)
- ARMSILO (retaliator)
- an air repair pad (it's a quad repair pad but it can be cut to make a single repair pad)
- 3 hovercrafts
Re: Integrating some Spring models
Posted: Sat Mar 27, 2010 4:03 pm
by Balthazar
Well, you are became quite skilled with that
Maybe you`ll create your own full TA3D mod someday
P
Textures are very nice
Re: Integrating some Spring models
Posted: Sat Mar 27, 2010 5:12 pm
by zuzuf
Re: Integrating some Spring models
Posted: Sat Mar 27, 2010 5:57 pm
by Balthazar
Did you used some of the ready textures, or created them all by yourself?
Re: Integrating some Spring models
Posted: Sat Mar 27, 2010 6:31 pm
by zuzuf
I created all textures using GIMP and 3DMEditor2 (for UV coordinates and ambient occlusion and to preview the result/locate parts of the model on the texture). There are several interesting plugins for GIMP to make textures like a texture (re)synthesizer which produce a texture using some statistical properties from another image. There are also some patterns in GIMP I used to create some parts of those textures.
Re: Integrating some Spring models
Posted: Sat Mar 27, 2010 8:46 pm
by Balthazar
Some of our russian TA3D fans want to create better explosion/bullet sprites
Maybe we`ll get them soon
Re: Integrating some Spring models
Posted: Sat Mar 27, 2010 9:10 pm
by zuzuf
Forget sprites, we can use 3D models
. Also I am thinking of adding a new kind of objects to TA3D : Lua effects. It would be Lua scripts called to create special effects for explosions/smoke/water and lava splashes/... It would be an interesting replacement to all those flat sprites.
Re: Integrating some Spring models
Posted: Sun Mar 28, 2010 7:42 am
by Balthazar
Definately yes
But creating of 3D models for explosions is quite a hard work
Re: Integrating some Spring models
Posted: Sun Mar 28, 2010 10:10 am
by zuzuf
That's why I am thinking of adding Lua effects, to add the possibility to create particle based effects, and eventually some GLSL effects controlled by those Lua effects (heat, air distortion ?).