Integrating some Spring models
- zuzuf
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Integrating some Spring models
I've been working on integrating several Spring models into the free data set (big thank to MrD and Cremuss for their impressive work !). I had to rewrite a couple of scripts (Spring Lua API is different from TA3D's API and some scripts were missing).
So what do you have now ? Well, images are more expressive than words :
we have several Core units working (mostly vehicles):
we have a textured Core commander :
Same scene without perspective:
We also have a couple of Arm buildings (solar panel, energy storage, fusion plant, annihilator) but sadly no Arm mobile unit .
That's a good start but now we need more textured Arm models (I have models from Cremuss but many are not textured ).
So what do you have now ? Well, images are more expressive than words :
we have several Core units working (mostly vehicles):
we have a textured Core commander :
Same scene without perspective:
We also have a couple of Arm buildings (solar panel, energy storage, fusion plant, annihilator) but sadly no Arm mobile unit .
That's a good start but now we need more textured Arm models (I have models from Cremuss but many are not textured ).
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- Balthazar
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Re: Integrating some Spring models
Yay!!! Looks amasing. Really amasing. We can ask Wotan team of Excess team to assist with texturing... Can you provide list of models thar have to be textured?
- zuzuf
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Re: Integrating some Spring models
This is the list of untextured models I have:
- ARMRL (Defender)
- ARMMAKR (Metal maker)
- ARMGUARD (guardian)
- ARMHLT (Sentinel)
- ARMLAB (kbot lab)
- ARMGATE (galactic gate)
- ARMMEX (metal extractor)
- ARMMSTOR (metal storage)
- ARMSILO (retaliator)
- (ARM)GEO (geothermal powerplant)
- an air repair pad (it's a quad repair pad but it can be cut to make a single repair pad)
- 3 hovercrafts
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- Balthazar
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Re: Integrating some Spring models
Link to 3D models in archive won`t be bad thing ither
- zuzuf
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Re: Integrating some Spring models
I think all models are there:
http://fodb.darkstars.co.uk/files/spring/
http://fodb.darkstars.co.uk/files/spring/
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Re: Integrating some Spring models
own !
Maybe we should used some models from diffrent ppl, I mean just pick the modles in OTA style....
Maybe we should used some models from diffrent ppl, I mean just pick the modles in OTA style....
- zuzuf
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Re: Integrating some Spring models
Well that's more or less what I am doing bug there are not much IP-free remakes of OTA models unfortunately (at least they're not easy to find)
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Re: Integrating some Spring models
I will try to found some, or ask ppl who playing spring. well will ask some SY members come here, maybe they know some things about spring.
But sadly SY_SJ and SY_yxan both no idea in what spring mod is like OTA /:^|
They just said we should goto spring forum to ask tho /:^|
But sadly SY_SJ and SY_yxan both no idea in what spring mod is like OTA /:^|
They just said we should goto spring forum to ask tho /:^|
- Balthazar
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Re: Integrating some Spring models
We can ask on Spring forums then
- Balthazar
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Re: Integrating some Spring models
Fucki*g cool, yeah
- zuzuf
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Re: Integrating some Spring models
One more:
Models left to be textured:
Models left to be textured:
- ARMRL (Defender)
- ARMLAB (kbot lab)
- ARMGATE (galactic gate)
- ARMMEX (metal extractor)
- ARMSILO (retaliator)
- an air repair pad (it's a quad repair pad but it can be cut to make a single repair pad)
- 3 hovercrafts
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- Balthazar
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Re: Integrating some Spring models
Well, you are became quite skilled with that Maybe you`ll create your own full TA3D mod someday P
Textures are very nice
Textures are very nice
- Balthazar
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Re: Integrating some Spring models
Did you used some of the ready textures, or created them all by yourself?
- zuzuf
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Re: Integrating some Spring models
I created all textures using GIMP and 3DMEditor2 (for UV coordinates and ambient occlusion and to preview the result/locate parts of the model on the texture). There are several interesting plugins for GIMP to make textures like a texture (re)synthesizer which produce a texture using some statistical properties from another image. There are also some patterns in GIMP I used to create some parts of those textures.
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- Balthazar
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Re: Integrating some Spring models
Some of our russian TA3D fans want to create better explosion/bullet sprites Maybe we`ll get them soon
- zuzuf
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Re: Integrating some Spring models
Forget sprites, we can use 3D models . Also I am thinking of adding a new kind of objects to TA3D : Lua effects. It would be Lua scripts called to create special effects for explosions/smoke/water and lava splashes/... It would be an interesting replacement to all those flat sprites.
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- Balthazar
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Re: Integrating some Spring models
Definately yes But creating of 3D models for explosions is quite a hard work
- zuzuf
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Re: Integrating some Spring models
That's why I am thinking of adding Lua effects, to add the possibility to create particle based effects, and eventually some GLSL effects controlled by those Lua effects (heat, air distortion ?).
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