3D resources

all the posts about work on 3D models creation should go there
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Balthazar
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3D resources

Post by Balthazar » Thu Jan 22, 2009 5:38 pm

Some time ago I was trying to use Spring 3D map features in TA3D. If anyone willing to help, I can provide links and instructions how to do it.

Also I have permission to use it from the authors :)

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Post by Balthazar » Sat Mar 07, 2009 9:56 am

Here`s Rapidshare link to TaSpring 3D map features. (25 Mb)

Download here http://ta3d.freedoors.org/Resources/

or Rapidshare

There are some good-looking models

Cactus1
Cactus2
Cactus3
Cactus4
Cactus5
Cactus6
Cactus7
EIStatue1
EIStatue2
EIStatue3
EIStatue4
EIStatue5
EIStatue6
EIStatue7
EIStatue8
EIStatueCL1
EIStatueCL2
ESpire1
ESpire2
ESpire3
ESpire4
ESpire5
GreyRock1
GreyRock2
GreyRock3
GreyRock4
GreyRock5
GreyRock6
SLRock1
SLRock2
SLRock3
SLRock4
SLRockCL1
SnowTree1
SnowTree2
SnowTree3
SnowTree4
SnowTree5
Tiberium01
Tiberium02
Tiberium03
Tiberium04
Tiberium05
Tiberium06
Tiberium07
Tiberium08
Tiberium09
Tiberium10
Tyranid1
Tyranid2
Tyranid3
TyranidC
Last edited by Balthazar on Mon Mar 09, 2009 6:34 pm, edited 1 time in total.

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Post by Doors » Mon Mar 09, 2009 6:10 pm

Doors wrote:
Balthazar wrote:Here`s Rapidshare link to TaSpring 3D map features. (25 Mb)

Rapidshare

There are some good-looking models
Rapidshare link has been busy for quite some time now.

E-mail me direct, once I have it I can post it on my site.

That way no one has to wait to get it.
Ok, that was easy to work around after Balthazar sent a temp a link, Thanks by the way.

For the rest of the world here is the directory.

http://ta3d.freedoors.org/Resources/

The file is spring-features.zip, The names of files may change in the future as more resources become available so please just look in or link to the directory only, thank you.
Don't just look at the future through a window.
Open a door and go there.
http://ta3d.freedoors.org
http://www.freedoors.org
http://baencd.freedoors.org

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Re: 3D resources

Post by Balthazar » Sun Jul 05, 2009 7:37 pm

Since now 3DMeditor allows convetion of Spring models i`ll add more sprite-replacing ones on the next week. Sorry guys, really too busy with real life now, should be better in a weak - two.

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Re: 3D resources

Post by xpoy » Sun Jul 05, 2009 8:27 pm

ya!
This is cool, I'm waiting for every features.....

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Re: 3D resources

Post by Balthazar » Tue Aug 04, 2009 7:52 am

I`ve made animated trees from TA3D defaul trees models. Hope you`ll like it :P

Animated Trees
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Re: 3D resources

Post by zuzuf » Tue Aug 04, 2009 7:55 am

Maybe I should add support for features scripting ?
I'll test your models when I am back home.

NB: I don't know if you plan to simulate wind in trees, but if you do, using default animation is not a good idea, it won't look correct if you build a wind generator that'll be heading in another direction ...
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Re: 3D resources

Post by Balthazar » Tue Aug 04, 2009 8:06 am

Well, yeah, default animation don`t affected by other variables like speed or direction of the wind. To do this we need more detailed models (each branch of tree should be a separate mesh).

Since i`m not good at scripting I can`t promese that I`ll be able to do it correctly. The reason to add animation is to show, that features don`t have to be static :P

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Re: 3D resources

Post by zuzuf » Tue Aug 04, 2009 10:02 am

I am sure you won't face any problem with scripting once the integrated scripting module will be implemented :P (you'll be able to see all the function prototypes, the code and the result directly in 3DMEditor :D)
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Re: 3D resources

Post by Balthazar » Tue Aug 04, 2009 11:40 am

Sounds strangely interesting :P

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Re: 3D resources

Post by Balthazar » Wed Aug 05, 2009 6:38 am

Here`s the new - updated version of animated trees. This should look better.
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Re: 3D resources

Post by Balthazar » Fri Aug 07, 2009 8:49 am

Hey, guys! Will someone try animated trees and reply his thoughts about it?

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Re: 3D resources

Post by zuzuf » Fri Aug 07, 2009 8:50 am

I am at work now, and yesterday, you know, I have been working hard on 3DMEditor2 :mrgreen: .

I am going to test tonight.

PS: the first ones were already looking good :wink:
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Re: 3D resources

Post by Balthazar » Fri Aug 07, 2009 10:44 am

Thanks, Zuff :P But i know that there are many other people around, who can test, especially when you are fighting with 3DMeditor so I thought that you are not the only one who can add reply :P

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Re: 3D resources

Post by zuzuf » Fri Aug 07, 2009 3:03 pm

I've tested them in 3DMEditor2, they look nice. I am going to see my grand parents this week end, I'll test in game when I am back :)
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Re: 3D resources

Post by Balthazar » Fri Aug 07, 2009 7:30 pm

Good luck :P

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Re: 3D resources

Post by zuzuf » Sun Aug 09, 2009 8:32 pm

yeah, in game that's amazing how much realism it adds to the game :)
You should try sinusoidal moves, it should give smoother direction changes :).

Also I got a rendering bug with shadow mapping enabled (some shadows aren't displayed correctly on some objects, don't know why).
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Re: 3D resources

Post by Balthazar » Mon Aug 10, 2009 5:39 am

Yeah, I`ll try to use sinusoidal moves, stay tuned :P

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Re: 3D resources

Post by zuzuf » Thu Aug 20, 2009 6:53 pm

Have you tested sinusoidal moves ?

I've just added some random time references to map features so that their animations are no more synchronized :)
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Re: 3D resources

Post by Balthazar » Tue Sep 08, 2009 7:30 am

I`ve tested. They add a little more distorsion in animation :P

Here`s the new trees :P
animated trees 1.2

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Re: 3D resources

Post by zuzuf » Tue Sep 08, 2009 7:14 pm

It's in SVN now :)
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Re: 3D resources

Post by xpoy » Fri Sep 11, 2009 12:29 pm

/:^]
I missed good update...
good job, I had download it, and trying on alpha 15.

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