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Some interesting site :)

Posted: Thu Nov 11, 2010 2:30 pm
by zuzuf
I've just found this:
http://www.tutorialsforblender3d.com/

It's an interesting site with free content (textures and normal maps :), models, skies, ...).

Re: Some interesting site :)

Posted: Thu Nov 11, 2010 4:06 pm
by Balthazar
http://www.tutorialsforblender3d.com/Mo ... tii_1.html instead of fossil.

http://www.tutorialsforblender3d.com/Mo ... ree_1.html instead of sprite trees

Hell, Zuzuf - you definately should create support for High-color maps!

Re: Some interesting site :)

Posted: Thu Nov 11, 2010 8:09 pm
by zuzuf
Well, I am looking at interesting things regarding height map rendering using ray casting/tracing techniques. I am trying to get a working high quality map renderer using modern hardware (since it requires lots of GPU power it probably won't run on legacy hardware). With this kind of renderer it's possible to achieve very convincing light effects (fog/light absorption, ambient occlusion/environment lighting, physically correct refraction, etc...). Maybe it could be integrated into TA3D if I manage to get something interesting.

PS: this is what we can expect of such HQ renderers:
Image
That's not my work, only something I've seen here : http://www.pouet.net/topic.php?which=7236&page=1 and I'd like to get something similar in real time :)

Re: Some interesting site :)

Posted: Fri Nov 12, 2010 1:31 pm
by Balthazar
OMFG !!! :shock: :shock: :shock: :shock: :shock: I do love the view )

Re: Some interesting site :)

Posted: Fri Nov 12, 2010 10:58 pm
by MattyWS
Pfft I gaves you sky textures. :P

Re: Some interesting site :)

Posted: Fri Dec 24, 2010 8:49 am
by DOT
zuzuf wrote:I've just found this:
http://www.tutorialsforblender3d.com/

It's an interesting site with free content (textures and normal maps :), models, skies, ...).

Yes but insufficient for RTS Needs :( also the texture seems to be made with a not free programm...