I've just found this:
http://www.tutorialsforblender3d.com/
It's an interesting site with free content (textures and normal maps , models, skies, ...).
Some interesting site :)
- zuzuf
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Some interesting site :)
=>;-D Penguin Powered
- Balthazar
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Re: Some interesting site :)
http://www.tutorialsforblender3d.com/Mo ... tii_1.html instead of fossil.
http://www.tutorialsforblender3d.com/Mo ... ree_1.html instead of sprite trees
Hell, Zuzuf - you definately should create support for High-color maps!
http://www.tutorialsforblender3d.com/Mo ... ree_1.html instead of sprite trees
Hell, Zuzuf - you definately should create support for High-color maps!
- zuzuf
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Re: Some interesting site :)
Well, I am looking at interesting things regarding height map rendering using ray casting/tracing techniques. I am trying to get a working high quality map renderer using modern hardware (since it requires lots of GPU power it probably won't run on legacy hardware). With this kind of renderer it's possible to achieve very convincing light effects (fog/light absorption, ambient occlusion/environment lighting, physically correct refraction, etc...). Maybe it could be integrated into TA3D if I manage to get something interesting.
PS: this is what we can expect of such HQ renderers:
That's not my work, only something I've seen here : http://www.pouet.net/topic.php?which=7236&page=1 and I'd like to get something similar in real time
PS: this is what we can expect of such HQ renderers:
That's not my work, only something I've seen here : http://www.pouet.net/topic.php?which=7236&page=1 and I'd like to get something similar in real time
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- Balthazar
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Re: Some interesting site :)
OMFG !!! I do love the view )
Re: Some interesting site :)
Pfft I gaves you sky textures.
Re: Some interesting site :)
zuzuf wrote:I've just found this:
http://www.tutorialsforblender3d.com/
It's an interesting site with free content (textures and normal maps :), models, skies, ...).
Yes but insufficient for RTS Needs :( also the texture seems to be made with a not free programm...
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