Supcom 2 Big improve
Posted: Tue Jul 21, 2009 1:35 pm
we have a brand-new pathfinding system with a bunch of incredibly sophisticated galns
supcom2 employs an innvative new approach called Flow Field that treats the hundreds of units that roam the maps at oce like particles in a fluid simulation. In demonstrations, units appeared to adjust their heading to aviod calliding with obstackes, rather than bumbling into them and then correcting. We can do an order of magnitude more units, or we can run the same number of units at a order of magnitude less performance cost. So either way it means massive, massive battles on lower-end systems.
Big units can now easily push their allies aside to clear a path. Taylor demonstrated by driving a Fatboy though a swarm of 200 small tanks without slowing down, carving a path like a buildozer through a crowed
supcom2 employs an innvative new approach called Flow Field that treats the hundreds of units that roam the maps at oce like particles in a fluid simulation. In demonstrations, units appeared to adjust their heading to aviod calliding with obstackes, rather than bumbling into them and then correcting. We can do an order of magnitude more units, or we can run the same number of units at a order of magnitude less performance cost. So either way it means massive, massive battles on lower-end systems.
Big units can now easily push their allies aside to clear a path. Taylor demonstrated by driving a Fatboy though a swarm of 200 small tanks without slowing down, carving a path like a buildozer through a crowed