TAESC 2

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xpoy
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TAESC 2

Post by xpoy » Thu Jul 09, 2009 6:31 am

little confused in TAEXC and TAESC, :P
well, GOK had a good model feel in TA3D, and I think new models also be good fell in TA3D, but a problem is custom explosion, If recreate everyone custom explosion like OTA, it is a huge program, and I think it's nearly unpossable for now.
So the 2D explosion need better support for beatiful bomb, like this http://koti.mbnet.fi/wiitanen/XS_FX_49.zip
You see, there some new mods creating, for example taba/taexc2.0/taesc2.0/tayt/taac1.5/ta34/dune2000/Mayhem/Frenzy
/etc...
And TA3D need a TA3D mod for packable, ask some moders help in this? :)

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Balthazar
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Re: TAESC 2

Post by Balthazar » Thu Jul 09, 2009 6:54 am

There are two ways of doing things :P
1. There should be a set of sprite explosions in TA3D that looks nice and that will replace all the others sprites with explosions.

2. There should be a 3D explosion animation, that will override the sprite ones.

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zuzuf
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Re: TAESC 2

Post by zuzuf » Thu Jul 09, 2009 7:54 am

well, we can't override mods stuffs, in several cases it wouldn't be appropriate, so we can only add new effects that would be used in our own version of TA units and weapons and that may be replaced with mods stuffs.
the problem with sprites is it's difficult to render them the way you'd expect to see them (because of perspective, occlusion problems, ...). What may be possible is to have a TA compatible sprite rendering mode when using orthographic camera that would just draw sprites without taking care of occlusions ... of course if explosions and special effects are in 3D with particles and some physics simulation (physics is very important for visual complexity look and feel :) ) they'll look better :D
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xpoy
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Re: TAESC 2

Post by xpoy » Thu Jul 09, 2009 12:33 pm

well,The topic should be TAEXC 2.0
I perfer a OTA camera, that used OTA explosions

For that TA3D mod, /:^]
What perfer? Ask who for remake the OTA...

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zuzuf
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Re: TAESC 2

Post by zuzuf » Thu Jul 09, 2009 12:47 pm

this is going to require lots of man power since OTA files are a main base for many mods and OTA archives contain lots of files (sounds, animations, textures, units, weapons, map features, ...). This is a huge piece of work.
We already have many models but we have to convert them, we have to rewrite all COB scripts in Lua (many BOS scripts refer to missing animation files ... so we'll have to recreate animation and make it looks like TA original animations), etc...
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xpoy
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Re: TAESC 2

Post by xpoy » Thu Jul 09, 2009 7:01 pm

LOL, It's time to update To-do...
maybe just copy to the todo

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