Some wrong in mod.
Some wrong in mod.
taac:
BUILD memo wrong.
This is 1024*768 menu,and had multi direction factory .
Air factory couldn't show all,thus it coundn't build big air.
heavy unit had some wrong,their weapon don't work,and shot bomb near body,the enemy all well.
a car that offer nuclear bombs coundn't give any attack,the nuclear bomb,then nothing happen.
BUILD memo wrong.
This is 1024*768 menu,and had multi direction factory .
Air factory couldn't show all,thus it coundn't build big air.
heavy unit had some wrong,their weapon don't work,and shot bomb near body,the enemy all well.
a car that offer nuclear bombs coundn't give any attack,the nuclear bomb,then nothing happen.
Re: Some wrong in mod.
Utasp5 feed crash when load GUI:
log file
http://pastebin.com/f6a202c16
File can download from here
http://cid-bea8e11585a6c083.skydrive.li ... Mods/UTASP
OR
http://www.namipan.com/d/f73f1aa5e1088a ... 901e06ec01
Look like some tag analyze wrong.
log file
http://pastebin.com/f6a202c16
File can download from here
http://cid-bea8e11585a6c083.skydrive.li ... Mods/UTASP
OR
http://www.namipan.com/d/f73f1aa5e1088a ... 901e06ec01
Look like some tag analyze wrong.
- zuzuf
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Re: Some wrong in mod.
Yeah the unit and weapon loaders didn't use our generic TDF parser so they are not as robust. These parsing bugs should be gone in 0.6. Can you test it with 0.6 ?
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Re: Some wrong in mod.
I could select UASP5 in 0.6.After chance UASP5 and press "OK",ta32 print
then keep in option menu,keep die.[Wed Apr 29 14:34:12 2009] [debug] [audio] Reading: Done.
[Wed Apr 29 14:34:14 2009] [debug] [menu::introduction] Done.
[Wed Apr 29 14:34:14 2009] [debug] [menu::main] Entering...
[Wed Apr 29 14:34:14 2009] [debug] loading gui/modern.skn
[Wed Apr 29 14:34:15 2009] [debug] loading gui/modern.skn
[Wed Apr 29 14:34:21 2009] [debug] [AI] AI script found : scripts\ai\testai.lua
[Wed Apr 29 14:34:25 2009] [debug] leaving game room
I copy all mod file to ta3d path,load as no mod(only with totala1.hpi),this is log:
http://pastebin.com/f272b5694
I compress floden utasp5\gamedata to Rev31.gp3 and delete units.ufo\@#$!@$@#$.lnk,then menu ok.
I simple compress all file to a usp.ccx,it crash in load GUI(without delete cache):
http://pastebin.com/f38ebc941
Look like crashed by empty Gui file.
- zuzuf
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Re: Some wrong in mod.
hm, strange, I'll release a new beta package for 0.6 soon so you can retest with fresh code
=>;-D Penguin Powered
Re: Some wrong in mod.
I think unknow file format cause that menu bug.
Re: Some wrong in mod.
This 3dm is Rhino format,is OTA suppent it?I think this mod crash because not-640*400 GUI.
- zuzuf
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Re: Some wrong in mod.
As far as I know, TA doesn't support Rhino format. TA is known to crash when resolution is too small to display all GUI, that may be the case
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- zuzuf
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Re: Some wrong in mod.
I think the bug was due to some empty files being around ...
I just noticed TA3D didn't like loading empty files ...
It's fixed in last SVN, but for me it was crashing, now I have it loaded just fine.
I think that bug should be fixed (I'm going backport this fix to 0.5 branch)
I just noticed TA3D didn't like loading empty files ...
It's fixed in last SVN, but for me it was crashing, now I have it loaded just fine.
I think that bug should be fixed (I'm going backport this fix to 0.5 branch)
=>;-D Penguin Powered
Re: Some wrong in mod.
Fixed!
I find 3 cases:
1.There are some unit couldn't sho,(Or couldn't show apart)like tombking/fat shrew/cormkl,may because scripts suppent.
And a Gui wrong,doesn't load menu pictures by GUI selected size,but fully picutres.A com wrong,arm com is wrong.
A new crash,a old version be able to load this map,but newest svn version crash.
map:http://cid-dd761cec1c1d3498.skydrive.li ... metctr.rar
And some units attack wrong section,they alway aimed too far or too hign to attack.
Test in svn version and ta33a mod.
I find 3 cases:
1.There are some unit couldn't sho,(Or couldn't show apart)like tombking/fat shrew/cormkl,may because scripts suppent.
And a Gui wrong,doesn't load menu pictures by GUI selected size,but fully picutres.A com wrong,arm com is wrong.
A new crash,a old version be able to load this map,but newest svn version crash.
map:http://cid-dd761cec1c1d3498.skydrive.li ... metctr.rar
Some unit couldn't load script,or some tag load wrong,they Maintain static when moved,and they couldn't climbingAssertion failed: index >= 0 && index < (int)feature.size() && "Out of bounds", file f:/mingw/home/Administrator/ta3d/src/tdf.h, line 222
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
And some units attack wrong section,they alway aimed too far or too hign to attack.
Test in svn version and ta33a mod.
- zuzuf
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Re: Some wrong in mod.
I noticed several files were not decoded correctly (maybe they are corrupt). I don't know how TA handles these special cases, this could make all the differences. Also there are several bugs (like memory management errors) which can have strange side effects. 0.6 code is currently suffering heavy modifications (see the SVN log, 64 commits in less than 3 days), so it may behave strangely sometimes (especially in case of errors in resource files)
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Re: Some wrong in mod.
Can you tell me the file that not decoded correctly?
Thus i can try to follow the OTA handles
Reverse analysis is my best,i alway try to check TA3D in ollydbg but not watch src.
Thus i can try to follow the OTA handles
Reverse analysis is my best,i alway try to check TA3D in ollydbg but not watch src.
- zuzuf
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Re: Some wrong in mod.
hm, I don't remember the name and now that it doesn't crash it won't tell me. I think there was a file named something like armch1.gaf that crashed HPIView too
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Re: Some wrong in mod.
My hpiview work fine in armch*.gaf and corch*.gaf
There are some multi Direction Build.
I think that was GUI wrong,ta3d don't suppent 1024*768 menu,yet.I test tamec first,the menu's build icon be Upside down,then i test 40f/tawp/Utasp5,their menu hide apart in OTA,but ta3d show fully menu,thus some interesting wrong.
The units couldn't show i think it because ta3d reject the excess tag when a file had a tag wrong.
That Units no action when move may as a result of incomplete script suppent.
Goto sleep,i need take Train in tomorrow 9:00 a.m ,and back home in the afternoon
There are some multi Direction Build.
I think that was GUI wrong,ta3d don't suppent 1024*768 menu,yet.I test tamec first,the menu's build icon be Upside down,then i test 40f/tawp/Utasp5,their menu hide apart in OTA,but ta3d show fully menu,thus some interesting wrong.
The units couldn't show i think it because ta3d reject the excess tag when a file had a tag wrong.
That Units no action when move may as a result of incomplete script suppent.
Goto sleep,i need take Train in tomorrow 9:00 a.m ,and back home in the afternoon
- zuzuf
- Administrateur - Site Admin
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Re: Some wrong in mod.
have a nice journey
Currently lots of work is being done on 0.6 code that affects stability (our String class seems to be the source of lots of problems ...), so I think it's useless to focus on this now, just wait for those problems to be fixed so that we can target the real problem .
Currently lots of work is being done on 0.6 code that affects stability (our String class seems to be the source of lots of problems ...), so I think it's useless to focus on this now, just wait for those problems to be fixed so that we can target the real problem .
=>;-D Penguin Powered
Re: Some wrong in mod.
I backed!Late due to sucked no enough tickets selled
Keep move,i download some lua explanation for AI
Keep move,i download some lua explanation for AI
Re: Some wrong in mod.
http://cc.tauniverse.com/cobalt/
This is the 3rd Moder API, I think it helpful in Model couldn't show
And a COB doc
And , great great great!
(2009-06-06 19:20:48) 小男孩[龙牙]<744656554>
http://zwzsg.hosted.luckz.de/img/OP_C-1 ... opping.gif
This is the 3rd Moder API, I think it helpful in Model couldn't show
And a COB doc
And , great great great!
(2009-06-06 19:20:48) 小男孩[龙牙]<744656554>
http://zwzsg.hosted.luckz.de/img/OP_C-1 ... opping.gif
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