Ta3d 0.5.0. Test 10 bugs

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Balthazar
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Ta3d 0.5.0. Test 10 bugs

Post by Balthazar » Sun Oct 19, 2008 5:05 pm

Well, first of all - my Best Regards for your work, Zuzuf! Test 10 is the best of all builds I`ve ever seen. For me it is absolutely crashless (with full set of resources). It`s a huge archievment, since I`ve almost always experienced random crashes, now they seems to go somewhere far :P

But there is a bad part of it. Since stability and speed now is more likely to be archieved, I`ll be as angry as I could.

Let`s begin:

1. Screenshots/logs storing path.
Move at last those fucking folders in /ta3d/ folder like Doors did!!!! I wanna kill the man, who move them into /Documents and Settings/. BURN IT WITH THE FIRE!!! It`s a really pain in the ass to look for them each time!!!

Also - Ta3D should check the last screenshot number, since each game numeration begins from the start. If i don`t save captured screenshots into separate folder - they`ll be overwrited!!!! It`s a hella uncomfortable, especially if you shoould look for them in folder with "invisible" attribute.

2. I`ve got a strange unit texturing bug. All objects looks nice, except of units.

I`ll post them here so you could see how it is looks like. Different resolution/color depth doesn`t fix it, different maps doesn`t fix it.

I`ll send several connected screenshots to you right now.

Image
Image

But, anyway! It`s AWESOME!!! I`ll gladly play without textures at all!!!
Last edited by Balthazar on Mon Dec 22, 2008 5:13 pm, edited 1 time in total.

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Post by zuzuf » Sun Oct 19, 2008 8:48 pm

this is a bug due to textures not being loaded at all for some objects ...
I probably introduced this bug while improving loading speed.
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Post by Balthazar » Sun Oct 19, 2008 8:50 pm

The problem that they`ve got textures. They just become crippled if I move camera far from the object (see the screenshots I`ve send you)

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Post by zuzuf » Sun Oct 19, 2008 8:54 pm

this must be a mipmap generation problem, the texture loader is still guilty.
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Post by Balthazar » Sun Oct 19, 2008 9:07 pm

Well, you are the boss :) Texture loader should be punished. :roll:

Also - include in packages latest version of ta3d.org/help/ section. I`m making updates sometimes :)

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Post by zuzuf » Sun Oct 19, 2008 9:42 pm

well, send me an archive with the update and I'll upload it (if I don't see something in my mails I often forget about it). Maybe we should give you an SVN account so you can maintain documentation with it ?
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Re: Ta3d 0.5.0. Test 10 bugs

Post by Doors » Mon Oct 20, 2008 4:12 am

Balthazar wrote:Well, first of all - my Best Regards for your work, Zuzuf! Test 10 is the best of all builds I`ve ever seen. For me it is absolutely crashless (with full set of resources). It`s a huge archievment, since I`ve almost always experienced random crashes, now they seems to go somewhere far :P

But there is a bad part of it. Since stability and speed now is more likely to be archieved, I`ll be as angry as I could.

Let`s begin:
Just wanted to let you know that I have uploaded my compiles.

There on my site.

Enjoy.
Don't just look at the future through a window.
Open a door and go there.
http://ta3d.freedoors.org
http://www.freedoors.org
http://baencd.freedoors.org

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Balthazar
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Post by Balthazar » Mon Oct 20, 2008 6:40 am

zuzuf - I`ve got SVN account and I`m uploading /help/ section on server. You can just grab contain of http://ta3d.darkstars.co.uk/help/ and include it in the packages (I`ve uploaded new version two days ago).

Also, when bug with texture display could be fixed? Since it is a sad one for players :)


Doors - many thanks! I`ve updated tauniverse post with your binaries!

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Post by zuzuf » Mon Oct 20, 2008 11:29 am

I'll probably be back home for Friday before my vacations (1 week in St Petersburg with :) ). So I think I'll have time to fix (or at least improve things).
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Post by Balthazar » Thu Oct 23, 2008 4:31 pm

Patch is still needed :) Is there an Internet in St Petersburg? And is that in USA or in Russia?

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Post by zuzuf » Thu Oct 23, 2008 9:15 pm

in Russia :)

and I won't have Internet access and even if I do I won't have a computer with the required tools to fix anything.
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Post by Balthazar » Fri Oct 24, 2008 8:32 am

Nice :) And what will you do there? :D

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