When wil be ready TA3D v.0.5.1 ?

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Balthazar
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When wil be ready TA3D v.0.5.1 ?

Post by Balthazar » Wed Jun 25, 2008 6:49 am

:roll:

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zuzuf
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Post by zuzuf » Thu Jun 26, 2008 9:23 am

let's finish 0.5.0 first :D
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Post by Balthazar » Tue Jul 01, 2008 4:52 pm

Zuzuf, could you please build 0.5.0. as it is now? I`m afraid to miss too much, since last test 3. :roll:

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Post by milipili » Tue Jul 01, 2008 5:22 pm

I don't know if he could.
I pretty sure the cross-compile need some minor fixes before :(

But I can provide you a Windows version compiled on a Windows via MinGW if needed (tomorrow morning)
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Post by Balthazar » Tue Jul 01, 2008 6:57 pm

Absolutely needed!!!! :D :D :D :D :D :D :D :D :D :D :D :D

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Post by milipili » Tue Jul 01, 2008 7:16 pm

As you wish Commander :D

This may be usefull to you : http://ta3d-trac.shikami.org/newticket
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Post by zuzuf » Tue Jul 01, 2008 9:15 pm

In current state we cannot release 0.5.0 without at least a release candidate ! Since lots of things have been changed lots of testing is needed before releasing. Anyway, next week end we should be able to release 0.5.0 TEST 4 (first release with OS X support ?) which may be the last step before 0.5.0
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Post by milipili » Tue Jul 01, 2008 9:39 pm

Oki wait a bit more :)

An OS X version will be possible, but without a bundle application.
And there still are 2 major problems to solve :

http://ta3d-trac.shikami.org/ticket/6
http://ta3d-trac.shikami.org/ticket/18
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Post by Balthazar » Wed Jul 02, 2008 6:28 am

I`ll gladly wait till next week :)

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