0.5.0 TEST 2: memory crash while starting skirmish play

You have tested TA3D, share your experience /
Vous avez testé TA3D, venez partager votre expérience
Post Reply
slogic
Posts: 75
Joined: Wed Mar 26, 2008 5:23 pm
Location: RF, Bryansk
Contact:

0.5.0 TEST 2: memory crash while starting skirmish play

Post by slogic » Tue May 06, 2008 12:41 pm

OS: win2k sp4
CPU: P4 3GHz
Mem: ~ 1Gb
Video: internal

Console log:
Allegro: 4.2.2 (2007)
AllegroGL version: 0.4.2
OS : Windows 2000
CPU: ??? GenuineIntel -cpuid-x87 FPU-MMX-MMX+-SSE-SSE2-SSE3-cmov
FMOD version: 4.14.3
OpenGL informations:
vendor: Intel
renderer: Intel 865G
version: 1.3.0 - Build 4.14.10.4384
minimap lue en 0.140000 sec.
morceaux lus en 0.031000 sec.
textures des morceaux comprim+щes en 7.407000 sec.
environnement cr+щ+щ en 12.346001 sec.
relief calcul+щ en 0.047000 sec.
d+щcor ajout+щ en 0.015000 sec.
ta3d.cfg
[TA3D]
{
FPS Limit=-1;
Shadow R=0.02;
Time Factor=1;
Shadow Quality=1;// 0->100
Priority Level=0;// 0, 1, 2
FSAA=0;
Language=0;
Water Quality=1;//0->4
Screen Width=800;
Screen Height=600;
Color Depth=32;
Show FPS=1;
Show Wireframe=0;
Show particles=1;
Show Waves=1;
Show Shadows=1;
Show Height Lines=0;
Show FullScreen=0;
Detail Texture=0;
Draw Console Loading=0;
Last Script=scripts/default.lua;
Last Map=;
Last FOW=0;
Last MOD=;
Player name=Simon Logic;
Camera Zoom Mode=0;
Camera Default Angle=63.44;
Camera Default Height=200;
Camera Zoom Speed=1;
Skin=;
Use Texture Cache=0;
}
Data files: TOTALA1.HPI, TOTALA2.HPI, rev31.gp3

I can't get how to set more detail log. I just got OS message box with memory error.
Last edited by slogic on Tue May 06, 2008 12:49 pm, edited 1 time in total.

User avatar
Balthazar
Moderator
Posts: 2055
Joined: Wed Nov 01, 2006 4:31 pm
Location: Russian Federation
Contact:

Post by Balthazar » Tue May 06, 2008 12:47 pm

Try to reduce quality settings in Options screen.

Delete cache dir before running the ta3d - this will clean cache, that cause on some PC`s memory error.

User avatar
zuzuf
Administrateur - Site Admin
Posts: 3281
Joined: Mon Oct 30, 2006 8:49 pm
Location: Toulouse, France
Contact:

Post by zuzuf » Tue May 06, 2008 12:52 pm

It seems there is something wrong with our cache and memory management on win32 :( , I'll look at this closer with a debugger (the released version doesn't have debug info in order to make the package lighter)
=>;-D Penguin Powered

slogic
Posts: 75
Joined: Wed Mar 26, 2008 5:23 pm
Location: RF, Bryansk
Contact:

Post by slogic » Tue May 06, 2008 1:13 pm

Yep, this helped (reducing quality; i did not clear the cache dir).

Nanosprays still invisible. I can't add no unit to already selected group holding SHIFT key & selecting new one. In free cam mode i can rotate camera so i look vice-verse in vertical plane (i.e. legs up) :)

The most irritating bug is when you move window it's desktop position is not stored & i can see two cursors: within client window & at desktop, also i can't reach left & upper areas of client window & those areas as much as farer i moved window form left-top coner of desktop.

PS.
After playing about 10 minutes the game just freezed eating my CPU (looks like eternal loop in sourcecode occured).

Post Reply

Who is online

Users browsing this forum: No registered users and 33 guests