0.5.0 TEST 2: FBI parsing issues

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slogic
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0.5.0 TEST 2: FBI parsing issues

Post by slogic » Tue May 06, 2008 10:06 am

ta3d.log:

FBI unknown variable: amphibious=1;
FBI unknown variable: cantbetransported=1;
FBI unknown variable: digger=1;
FBI unknown variable: istargetingupgrade=1;
FBI unknown variable: moverate1=8;
FBI unknown variable: teleporter=1;

Tested with TOTALA1.HPI, TOTALA2.HPI & rev31.gp3 data files only.

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zuzuf
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Post by zuzuf » Tue May 06, 2008 12:36 pm

thanks for reporting. These variables are related to unimplemented features, or things that we don't understand as of now. Sometimes there are also useless flags. I even found a few ones concerning trees that make think forests could be able to grow ... but it seems it hasn't been implemented in TA :(
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Balthazar
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Post by Balthazar » Tue May 06, 2008 12:43 pm

Growing forest :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

slogic
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Post by slogic » Tue May 06, 2008 12:47 pm

Wow, growng forests would be nice. Pity it was not implemented in OTA.

I guess cantbetransported=1 can be implemented in TA3D cause it is rather clear to understand.

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zuzuf
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Post by zuzuf » Tue May 06, 2008 12:50 pm

the cantbetransported can be implemented easily because there is already a similar variable that does the same thing, or if not it does something similar.

PS : I've planned to implement growing forest, but it'll be an option so that you can still play OTA in 3D if you want (and also I noticed it lacks some information about growing speed or something like that, so it may have some parameters)
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