Visual bugs
Visual bugs
I downloaded and played the game today and noticed a few things visually that could help with the looks of the game.
Some of the units have missing sections. Basically a hole in the unit. I first noticed this with the tech level 2 const. plane, then the Kargeneth. I also noticed the ai for the default built a solar generator and then sat there doing nothing. It was a rather disapointing battle.
I think it may just be my computer but the game took a good 10 minutes to load. I wonder if I installed it wrong?
Some of the units have missing sections. Basically a hole in the unit. I first noticed this with the tech level 2 const. plane, then the Kargeneth. I also noticed the ai for the default built a solar generator and then sat there doing nothing. It was a rather disapointing battle.
I think it may just be my computer but the game took a good 10 minutes to load. I wonder if I installed it wrong?
Quality is always better than quantity...unless we are talking money!
- zuzuf
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If your available disk space is low or if your files are very fragmented the cache might take ages to build/load. If you're using windows check your drive fragmentation (on Linux it's useless since fragmentation is optimized by filesystems). Did you enable texture cache ? It might not behave as expected on some hardware, so it's not enabled with ATI cards and is an option. How many *.hpi, *.ufo, *.ccx, *.gp3 files did you put in your TA3D dir ? (the more you have the longer loading times will be).
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There isn't that many files in it maybe 7(ufo, etc.) at most.
My memory (RAM) is at 959 MB, it is an AMD 64 Anthlon X2 Dual-Core Processor, It is a Windows Vista, and has a 32 bit operating system.
With a NVIDIA GeForce Go 6100 graphics card, 1280 x 800 screen res.
I have 86 GB of free space
Where and what is texture cache?
What is the optimum way to install TA3D?
My memory (RAM) is at 959 MB, it is an AMD 64 Anthlon X2 Dual-Core Processor, It is a Windows Vista, and has a 32 bit operating system.
With a NVIDIA GeForce Go 6100 graphics card, 1280 x 800 screen res.
I have 86 GB of free space
Where and what is texture cache?
What is the optimum way to install TA3D?
Quality is always better than quantity...unless we are talking money!
- zuzuf
- Administrateur - Site Admin
- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
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vista is a monster, it takes lots of RAM, with 1GB your at the minimum, if it takes ages to load it's because it lacks RAM and the OS has to swap . Also TA3D is mainly developed under Linux, and it uses lots of memory allocation calls instead of a memory pool, so poor memory management under windows doesn't help with that. Also your system shares some RAM with your graphic card, that doesn't help either.
on a 32 bits Linux system, amd athlon 2400+, 768MB RAM, GeForce 4 Ti 4200, it takes 50 sec to load the first time, 40 sec once cache has been built. I get these results with a unoptimized binary (which is much slower than released ones). I used only totala1.hpi, totala2.hpi, rev31.gp3
on a 32 bits Linux system, amd athlon 2400+, 768MB RAM, GeForce 4 Ti 4200, it takes 50 sec to load the first time, 40 sec once cache has been built. I get these results with a unoptimized binary (which is much slower than released ones). I used only totala1.hpi, totala2.hpi, rev31.gp3
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- zuzuf
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- Posts: 3281
- Joined: Mon Oct 30, 2006 8:49 pm
- Location: Toulouse, France
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defense.lua isn't an AI, it's a script. The game script is were the rules of a game are coded.
defense.lua spawns units randomly, we created it before adding AI or networking, it was the best way to test the engine, and the only way to play really.
If you use annihilation.lua (kill all your enemies) or default.lua(kill your enemy's commander), the AI will be able to build things and attack.
Campaign AI, is the regular AI with some scripted actions/orders given to its units by a game script generated from the map *.ota file.
defense.lua spawns units randomly, we created it before adding AI or networking, it was the best way to test the engine, and the only way to play really.
If you use annihilation.lua (kill all your enemies) or default.lua(kill your enemy's commander), the AI will be able to build things and attack.
Campaign AI, is the regular AI with some scripted actions/orders given to its units by a game script generated from the map *.ota file.
=>;-D Penguin Powered
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