New version of TA:Excess is ready to be tested in TA3D

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Balthazar
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New version of TA:Excess is ready to be tested in TA3D

Post by Balthazar » Mon Mar 10, 2008 7:39 am

http://koti.mbnet.fi/wiitanen/Backup_030308_2113.zip

Remade Arm and Core build trees from ground up; they now have clearly three separate tech levels, all menus are organized with systematical logic (bound to cause some confusion as OTA units might not be on their traditional spots in menus) and builder units generally have bigger and more diverse list of buildable stuff.
All lvl2 and lvl3 builders are now amphibious and builders generally have longer nanolathe ranges so that lvl1 ground builders can build some underwater structures to water and builder subs can build to coasts.

There has been a lot more changes but I won't bother explaining them all now...

Some Arm and Core buildpics are still undone and haven't reworked GoK buildpics yet either.
Proper balancing and polishing up main menu are also to be left for final version.


ps. Zuzuf and BlueWolf! Excess.ufo file is no more, so remove it when updating!
Here`s what Vohvelieläin send me lately :)

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zuzuf
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Post by zuzuf » Mon Mar 10, 2008 8:07 am

Yes I've received it too, I didn't have time to test it this week end, next week end I'll be home and I'll have time to test it ;)
=>;-D Penguin Powered

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Balthazar
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Post by Balthazar » Mon Mar 10, 2008 8:18 am

I`ve just returned from my work vacation 8) So I hope I`ll be able to test it today :D

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