R2887 - mod units not found anymore.

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Durand
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R2887 - mod units not found anymore.

Post by Durand » Mon Feb 28, 2011 6:51 pm

Hi,

For some reason, look like the game don't look for units in the mod folders anymore.
[Mon Feb 28 19:49:23 2011][ta3d][debug] unit 'arm_t1_usi_kbots' not found
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Durand
Posts: 74
Joined: Thu Nov 04, 2010 11:13 am

Re: R2887 - mod units not found anymore.

Post by Durand » Sun Mar 06, 2011 7:23 am

Okay, i found an idea : For some reason, the game, when reading the OBJ file, try to find a file called "mtllib".
[Sun Mar 6 07:51:52 2011][ta3d][debug] [Mesh] Loading `objects3d\arm_t3_veh_hydre.obj`
[Sun Mar 6 07:51:52 2011][ta3d][debug] [VFS] file not found (objects3d/mtllib)
If that's because of this line in the OBJ file :
mtllib arm_t1_def_defender.mtl
Look like the game read mtllib, understand it's the line where the MTL file is noted, and then use the first word on the line as file name.

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zuzuf
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Re: R2887 - mod units not found anymore.

Post by zuzuf » Sun Mar 06, 2011 4:38 pm

Interesting I am going to have a closer look at it, thanks.
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Re: R2887 - mod units not found anymore.

Post by zuzuf » Fri Mar 18, 2011 8:08 am

Do you have the corresponding "anims//unit_gadget.gaf" files with entries for the missing units (can be directories with GAF structure too) ?
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Durand
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Re: R2887 - mod units not found anymore.

Post by Durand » Fri Mar 18, 2011 8:41 am

I never had any anim folder (or gaf file) for this mod.

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zuzuf
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Re: R2887 - mod units not found anymore.

Post by zuzuf » Fri Mar 18, 2011 9:47 am

So I found the bug, it should be fixed now :) : TA3D expects a buildpic from anims//unitname_gadget.gaf or the unitpic but it was only checking for the OpenGL texture handle whose creation is delayed until it's needed (now it loads the texture data if it detects it hasn't been done) so it was failing.
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Durand
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Re: R2887 - mod units not found anymore.

Post by Durand » Fri Mar 18, 2011 10:44 am

Okay, perfect, thanks.

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