Windows 7 x32, Phenom 945.
Full set of OTA CC files and free set of resources.
Bugs in r2802
1. Set the griswold music to play in menu, since it make me mad to hear it in game endlesly. Or add the option to turn off the music IN-GAME.
2. ARM commander D-Gun still have doubled range.
3. ARM PeeWee should shoot 3 bullets per burrel, but now it shoots 2 bullets per one burrel and 1 bullet per other burrel... Strange. - TESTED
4. ARM metal maker don`t change animation depending on on/off state.
5. ARM Metal Extractor have spinning selection quad, like it parented not ot the model base, but to the upper part of model, that spins. Funny, but still it`s a bug.
6. Most of buildings can be build almost one on another - the green border line don`t taked into account whene the place for the new building is determine.
7. ARM commander still have problems with firing D-gun and laser. His limbs are often rotated backward. I guess it`s because of different name of model parts in OTA and Spring, that was mentioned on TAU forum in TA3D section.
8. Make to work those reflection textures on that damn metal deposits - it`ll look awesome, but somehow reflection on deposits don`t work. TESTED
9. Units are still can`t continue to move without instant stop after recieving the command to move to the other (or the same) location. TESTED
10. Reclaiming time for ship wreck is enormous, reclaiming 75M wreck takes about.... forever? - TESTED
11. When ARM Constr. planes are ordered to guard the shipyard - they behave very strange. TESTED
12. AI land factories didn`t build anything (Core)
13. ARM Flakker can shoot land units

14. Strange visual bug when zoomed in too close - strange black dots/shadows (screenshots included) - TESTED
15. After loading of ARM campaign 1 mision (A hero returns) - game crushed (logs download/file.php?mode=view&id=199) - free_resource_set bug
16. Shaders for fog above normal don`t work (screenshot included)
17. Transports with hidden loaded units (like the Hulk) have difficulties to unload, and generally fail at it (and the transport scripting is totally outdated. We need something simpler, like a few tags in the FBI).
18. Metal Maps don`t work - just black screen, game don`t starts.
19. Multiplayer registration and logging didn`t work ) -
20. Damaged airplanes that on patrol do not automatically land on nearby ARP in their patrol route.In OTA,they do,if their health falls below 50-70%. - TESTED
21. The Arm Swatter fails to attack any enemy airborne target when ordered to do so, or when simply moved near an enemy air unit. Swatter do shoot at ground units though. Using OTA files. (r2775)
22. Doomsday Machine main cannon don`t rotate. - TESTED
23. Fog should be unpassable. - TESTED
24. When ordered to build - building construction sound plays 3-5 times instead of one. VERY annoying. - TESTED
25. Arm Spider have some targeting issue,where it seldom fires to south direction even though the target is located at the right of the Spider.
26. Nuke silo shouldn't open up when it's ordered to fire when it haven't build any missiles. -TESTED
27. Advanced shipyard in T1 core conship buildmenu when playing as Core can`t be seen?
28. Unit weapons should stop trying to target enemy if the enemy moves out of range.Noticed this when pressing shift to see what my Searcher was doing idly when a plane passed over it.Found that the Searcher missile weapon still tries to target the plane even if the plane is half-way across the map.
29. Subs shouldn't be targeted while it's underwater unless a sonar is in place or a nearby UW unit.I'm surprised that arm FF managed to kill my sub while it's being underwater relatively easy,as if the water didn't exist there in the first place.
30. Regarding plane behaviour,they shouldn't start the animation of closing its wings if they're only decelerating in order to change direction.It's silly to see the Avenger trying to fold its wings every time the unit slows down when it tries to turn.
31. ARM Merl can`t hit anything - it`s just fires randomly. -TESTED
Green bugs - are fixed.
Suggestions:
1. Add the ability to add to stack of orders Guard or other command while Shift pressed.
2. With disabled perspective solar flare in the water makes bottom left part of the screen always white. Whould be nice to have cyclic sun movment over the sky or something like that to affect the sun reflection in water.
This bugs are from the beta 11 version - we did a serious work in testing back then, let`s refresh all that are left.
t1: White maps (with clouds or white smoke fields) are still filled with lava instead of white smoke. Sad.
t2: Campaign buildings (that are given from the start) don`t have animation (i.e. taidai generators), but the new ones do have!
t4: If Albatros plane ordered to guard ship - it begin to fly under water!!!
t5: Planes fly height must be set to higher values, cause now they are riding over the mountains

t8: Patroling planes don`t attack directly the target they encountered (for example, Brawler), but continues to patrol shooting by the way at enemy.
t16. It is much easier to destroy an enemy unit by targeting the land behind it, compared to targeting it directly (hit rate is still low, but much higher than in case of normal attack).
t17. It's nearly impossible to order a construction unit to recycle a large area (e.g. lots burnt trees, on arm mission 6). unit keeps dropping the queue, or something similar happens. it would be nice to be able to pick an order, and just drag across the area to target all suitable objects and add them to the queue
t20. Ship pathfinding sucks. order a ship to go to the target behind the ship depot - it will keep trying to go through the depot, despite it being busy constructing another unit. (yeah, yeah
