r2717
Posted: Tue Nov 16, 2010 7:10 pm
Even on my Win7, And Phenom 945 and 2 GB of 1333 MHz RAM the firs loading process (especially the part with 3D models loading) took several minutes - something like 3-4 minutes to build the cache.
Emmm, Zuzuf, i`ve got some descent CPU power here and still it is slow as hell - there is definately something wrong here.
I`ll play for some time to post the suggestions, but pathfinding is still bugged - units are trying to move through the trees, where so few space that even I can tell without trying to slide through )
1. Arm Commander can`t shoot more than once with laser or D-Gun. After 1 shoot he can`t shoot again for some time. Noticed some Commander animation broken - when attacking other unit it`s hands move backwards from target instead moving towards.
2. Yes, pathfinding is awfull. It`s so awfull that it makes any map unplayable, even the plain one without any slopes, trees or any obstacles that needs to be ride around. I can close my eyes on everything, but the pathfindig. There is something must be done about it, maybe I should ask somebody from gameforge developers of some strategy games to give us a hand? Even in warcraft 1 pathfinding was way way way better.
I can`t belive that`s the best you can do Zuzuf, there should be some base mistake in the pathfinding code, thats ruins all the effort. Maybe you can rio the pathfinding code and try to test in on square units of one type on the total plain main to see if there any bug hidden?
Emmm, Zuzuf, i`ve got some descent CPU power here and still it is slow as hell - there is definately something wrong here.
I`ll play for some time to post the suggestions, but pathfinding is still bugged - units are trying to move through the trees, where so few space that even I can tell without trying to slide through )
1. Arm Commander can`t shoot more than once with laser or D-Gun. After 1 shoot he can`t shoot again for some time. Noticed some Commander animation broken - when attacking other unit it`s hands move backwards from target instead moving towards.
2. Yes, pathfinding is awfull. It`s so awfull that it makes any map unplayable, even the plain one without any slopes, trees or any obstacles that needs to be ride around. I can close my eyes on everything, but the pathfindig. There is something must be done about it, maybe I should ask somebody from gameforge developers of some strategy games to give us a hand? Even in warcraft 1 pathfinding was way way way better.
I can`t belive that`s the best you can do Zuzuf, there should be some base mistake in the pathfinding code, thats ruins all the effort. Maybe you can rio the pathfinding code and try to test in on square units of one type on the total plain main to see if there any bug hidden?