tests on 0.3.1-TEST5

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Corsaire
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tests on 0.3.1-TEST5

Post by Corsaire » Wed Apr 11, 2007 5:10 pm

there's no usable metal on the maps (except of course the maps made of metal)

tdf non trouvé: LavaMetal3
tdf non trouvé: LavaMetal1
tdf non trouvé: LavaMetal2

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Balthazar
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Post by Balthazar » Thu Apr 12, 2007 6:09 am

Doesn`t meet this problem. All non-metal maps that I`ve play works fine.

Zuzuf, there is some kind of visual bug with buttons in the game setup menu - buttons Ok and Back seems to be interlaced. If you don`t experience this bug, I can post a screenshot of it.

And switch planes in defence.c for land units. Planes are making me go crazy :) I put my comm in depth of the sea and it`s became invincible.
Anyway, defence.c should be played on small land maps without big hills and so on (because of pathfinding).

More to defence.c - i suggest to make time interval for 1 minute. Each minute spawns a creature - after each minute number of spawned creatures doubles. I suggesr ARM PeeWee for example.
1,2,4,8,16,32,64,128 and so on. That`ll allow player to feel himself always under attack and should make game much ass-kicked.

And one more thing - there are no dead corpses anywere. Should pe plenty of dead!!!! :)))))

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zuzuf
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Post by zuzuf » Thu Apr 12, 2007 10:57 am

yeah you're right should be lots of corpses everywhere :D . Could you please send a screen of the bug with buttons?

hmm commander invincible under water, I will add some torpedo bombers :D and also change a few things to that script since for now you can't win : at the "end" 100 berthas are spawned every 10min.
=>;-D Penguin Powered

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Balthazar
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Post by Balthazar » Thu Apr 12, 2007 12:20 pm

Well, torpedo bomber is not a good idea. I sugges not to use flying units, at least not from very start. Why don`t you like PeeWees?

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