At least I`ve done, what noone done till today
Here`s the same map in TA3D and TA.
Resoluton are similar (1024x768).
As all can see, TA3D camera is a little closer, than in TA and thus units and buildings much bigger.
Well, at least we can see that exactly.
Suggestions are wellcome!
TA and TA3D compare
- zuzuf
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well in fact TA3D's cam doesn't change when you change the resolution whereas TA's one is closer when in low resolution. This is due to gfx data being precalculated/prerendered whereas with OpenGL the cam screen is scaled to fit the real screen. Try in 640x480 and you'll understand.
But I agree, the cam is too close from the ground, I noticed that when playing with the defense.c script
But I agree, the cam is too close from the ground, I noticed that when playing with the defense.c script
=>;-D Penguin Powered
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