Need actualisation - test report from beta 11

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yoshi314
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Re: Beta 11 test report

Post by yoshi314 » Mon May 17, 2010 11:14 am

16. Commander can hit and destroy still units, when ordered to target the ground somewhere behind them ;) [the aiming bug is still there]
this needs to be rephrased. there's nothing wrong in scoring an accidental hit on an object that is in the line of fire.

what i meant was - it is much easier to destroy an enemy unit by targeting the land behind it, compared to targeting it directly (hit rate is still low, but much higher than in case of normal attack).

in general it looks as if the commander is aiming at enemy's feet.

annihilator, on the other hand, fires over the target.

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Balthazar
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Re: Beta 11 test report

Post by Balthazar » Mon May 17, 2010 12:51 pm

Updated, thanks :P

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yoshi314
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Re: Beta 11 test report

Post by yoshi314 » Tue May 18, 2010 5:54 am

if that helps with anything - units that fire missiles/torpedos/big projectiles (bertha) have pretty high hit rate. the problem usually applies to lasers.

pewees also have a decent hit rate, whatever they are shooting with ;)

d-gun also has ~100% accuracy as far as i can say (the only accurate way to dispose of enemies when using the commander for now :/).

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