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Vous avez testé TA3D, venez partager votre expérience
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yoshi314
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by yoshi314 » Sun Apr 18, 2010 4:32 pm
Code: Select all
[Sun Apr 18 18:33:25 2010][ta3d][infos] [paths] findPath : 30574 µs
(....)
[Sun Apr 18 18:33:49 2010][ta3d][infos] [paths] findPath : 13458 µs
(...)
[Sun Apr 18 18:34:33 2010][ta3d][infos] [paths] findPath : 15280 µs
happens when trying to capture or build anything on TA arm 6 mission "Beachhead on Thalassean" (yay, it starts now). game seems to stall now and then when nanolathe is active. when construction/capture is finished it starts working normally.
any clues? since this mission recently resulted in instant game over screen, i assume it's really buggy.
right now my money's on mesa 3d drivers, but i'm not sure whether they have something to do with pathfinding.
edit: how do i test fmv support? i have smpeg installed, and fmv files in my resources, but no videos. how do i get them do display?
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yoshi314
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by yoshi314 » Sun Apr 18, 2010 6:57 pm
also, just updated svn (2562 ) and i have this when reconfiguring with cmake :
Code: Select all
CMake Warning at libs/yuni/src/yuni/cmake/core.cmake:64 (FIND_PACKAGE):
Could not find module Findzlib.cmake or a configuration file for package
zlib.
Adjust CMAKE_MODULE_PATH to find Findzlib.cmake or set zlib_DIR to the
directory containing a CMake configuration file for zlib. The file will
have one of the following names:
zlibConfig.cmake
zlib-config.cmake
Call Stack (most recent call first):
libs/yuni/src/yuni/CMakeLists.txt:32 (Include)
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zuzuf
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by zuzuf » Sun Apr 18, 2010 7:13 pm
the findPath log lines are just measures of pathfinder's performance, so they appear every time the pathfinder is requested (which may happen often in a game, so the log file may become huge, this is temporary).
The zlib warning concerns Yuni, not TA3D directly which uses its own code to detect and link against zlib.
If you want to test video support, just create a smpeg compatible video and name it video/intro.mpg, it should be played at startup.
What does `glxinfo | grep point` tells you ?
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yoshi314
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by yoshi314 » Mon Apr 19, 2010 10:09 am
If you want to test video support, just create a smpeg compatible video and name it video/intro.mpg, it should be played at startup.
oooh, i thought it supports original files natively (they are smacker videos if i remember correctly, and ffmpeg should handle them).
i'll post the required into in a few hours.
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yoshi314
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by yoshi314 » Mon Apr 19, 2010 6:34 pm
glxinfo output :
Code: Select all
yoshi@box ~ $ glxinfo | grep point
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
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