Much report

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xpoy
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Much report

Post by xpoy » Mon Mar 08, 2010 9:55 am

I do much test...
And well, much report, but just small bugs /;^]... So should just make them as trick or somethings, for mark
But fix the more important bugs..

The point is readme
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slowly load_ defeat when load.rar
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no texture.rar
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xpoy
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Re: Much report

Post by xpoy » Mon Mar 08, 2010 10:02 am

and..

That one really beatiful:

Image
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Balthazar
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Re: Much report

Post by Balthazar » Mon Mar 08, 2010 2:12 pm

Emm... The map looks Hi-color for me. It`s not the 256 color pallete!!!!!

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zuzuf
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Re: Much report

Post by zuzuf » Mon Mar 08, 2010 6:30 pm

You get a bunch of :

Code: Select all

][ta3d][error] could not save file : F:\ta3d\cache\objects3dStalan_dead.3do-body-0.tex
so obviously there must be a write permission problem here. Textures don't get cached and several other important files can't get written to disk (like music :| ) so it writes a bunch of logs which slows down the game/loading process.
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xpoy
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Re: Much report

Post by xpoy » Tue Mar 09, 2010 8:52 am

It make by GB1, I like his maps very much.

And for this no permission, maybe just a API parameter bug?

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Re: Much report

Post by zuzuf » Tue Mar 09, 2010 10:11 am

Interesting, I've just checked the code which outputs this message uses the zlib API to write/read compressed files (yes cache is compressed using zlib's lower compression level to save space) which may not be safe with non ASCII filenames but it doesn't seem to be the case here so we still don't know what's doing this :(
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Re: Much report

Post by xpoy » Wed Mar 10, 2010 2:08 pm

maybe make filename as hash for make sure all-ascii name? :P

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Re: Much report

Post by zuzuf » Wed Mar 10, 2010 3:26 pm

Unfortunately it's not the problem here since all filenames here are encoded as ASCII strings :(
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Re: Much report

Post by xpoy » Sat Mar 13, 2010 8:26 am

space of folden? /:^|
Or open type isn't true

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Re: Much report

Post by zuzuf » Sat Mar 13, 2010 9:55 am

Is there anything in your cache folder ?
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Re: Much report

Post by xpoy » Sun Mar 14, 2010 9:26 am

This is beta 7
Cacahe inlude:
fonts, sound- files, gamedata,palettesSpalette.pal.dat and mapsSpincushion.ota.dat, no other things
IIt was un-able play time' cache

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Re: Much report

Post by zuzuf » Sun Mar 14, 2010 10:30 am

beta 7 ? you didn't get those results with beta 8 ?
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Re: Much report

Post by xpoy » Mon Mar 15, 2010 11:06 am

I will test in beta 9 wth free resource :P
That using a very old data set, didn't make sure how to re-do it, I just put file into it and replace old one..Which could make bug. But those one bug is look like all relex to data set.

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Re: Much report

Post by xpoy » Mon Mar 15, 2010 11:13 am

libgcc_s_dw2-1.dll This is addtion depend, but did't include in TA3D pack /:^|

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Re: Much report

Post by zuzuf » Mon Mar 15, 2010 11:40 am

ooooops, I made this package on my server to save bandwidth and I forgot that file :D, I am going to fix that.

PS: fixed :)
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Re: Much report

Post by xpoy » Mon Mar 15, 2010 11:53 am

oops /:^|
..
1. Chinese intro meet some bug, it ca't show but all be box
2, crash with free data /:^|
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