You have tested TA3D, share your experience /
Vous avez testé TA3D, venez partager votre expérience
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DOT
- Posts: 151
- Joined: Sat Sep 19, 2009 11:56 am
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by DOT » Sun Jan 24, 2010 8:31 am
There is a problem with the Path Finder code
if the Player plays on a map which got lots of Features
The unit get stuck alot and the AI attacks the Player rarely or sometime because their units keep getting Stuck around
Processor: Amd Athlon X64 Dual Core
OS: Windows XP 32 Bit
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slogic
- Posts: 75
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- Location: RF, Bryansk
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by slogic » Sun Jan 24, 2010 11:16 am
Where did you get beta 6?
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zuzuf
- Administrateur - Site Admin
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by zuzuf » Sun Jan 24, 2010 11:17 am
It's likely to be beta 5
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DOT
- Posts: 151
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by DOT » Sun Jan 24, 2010 11:48 am
ah my bad i meant Beta 5 i have typed it and ive a bit sick..
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zuzuf
- Administrateur - Site Admin
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by zuzuf » Mon Jan 25, 2010 12:26 am
Can you tell us which map you tried ?
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DOT
- Posts: 151
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Post
by DOT » Thu Feb 11, 2010 4:21 pm
Assault on Suburbia
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