Bug fixing progress and suggestion implementation

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Balthazar
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Bug fixing progress and suggestion implementation

Post by Balthazar » Fri Feb 16, 2007 7:58 pm

in this topic I`ll try to manage all the stuff connected to bugs and suggestions, so it can be found at one place.
For version. 0.3.1.

Bugs to be fixed:

1. When two of your units are shooting side by side in the same direction you can sometimes see the missile of one of the two units poping in the back of of the other and hitting it.
2. Giving 4 units the same destination point make them move around it for some non-negligable time before finding each a reasonable position.
3. Allied units shoot at each other if they are in "MIR line", without trying to move around.
4. Ships are trembling while being build in Shipyards.
5. Sometimes big ships (and not only big) get stuck in the shipyard when build.
6. Construction ship sometimes build unseen buildings (shipyards for example) - they are seen on the minimap, but not on the screen, so the place is occupied, and other buildings cannot be built there. (happens when you give constr.ship other order while it builds and then the order to continue build structure, structure blows up and constr.ship. begin to nanolathe into nothing) (maybe already solved)
7. Impossible to attack an empty zone, should work by clicking on 'Attack' and pointing a zone
8. Impossible to move or attack a unit using the minimap
9. Boats have trouble to get out of harbor
10. Planes shouldn't land on water
11. Units or buildings being interrupted during construction explodes (should only disappear)
12. When you select a building or unit, you can't do a drag-select on other units, you have to right-click to unselect then drag-select
13. When you select a construction building, start a construction, then click on a place on the ground (like moving for a unit), the building stops (and the unit being build eventually explodes)
14. Sometimes when creating a plane at the airport, you can see the building moving meaning building is starting, but it stops and you have to click on create a plane again to set the construction in motion
15. On the map 'ashap plateau' sometimes the construction plane can't build metal extractors in the valley, when select a metal source to build an extractor on it, it just circles aimlessly over the valley
16. We have to specify manually the values for screen resolution we want to use (there should be a selection menu) then completely restart the game
17. We have to specify manually as a number the speed factor of the game, plus it is not very demonstrative
18. When we start a game, quit this game by pressing Esc (back to menu), then start a game again the commander have no building menu, you can't build anything
19. Construction buildings does not resume an interrupted construction even when selected.
20. Frame around the building and units showing the selection frequently disappear into the terrain (it should be forced to be always over)
21. When selecting the commander and choosing to 'guard' on a construction building (so that he'll help the constructions), it produces a nasty sound showing an infinite loop in the program (sort of)
22. When choosing a high speed factor (something like 10) you can see something like the commander skating on the ground, he moves fast but his movements still are slow
23. The red and green colors on the +/- ressources indicator should be added to give more visibility
24. When using the wheel mouse, there's a moment when you're going zoom up-down, and a moment when you're changing your view angle (a la Warcraft3), there should be a 'dead angle' at the moment we change into the two behaviour to show we are back at nominal position (I've got an idea how to do this)
25. On some maps (like Dark Side) when building a metal extractor, the metal gain does not change, it's like you earn nothing.
Works on map Metal Heck.
26. When pressing Shift key to make a chain construction, the commander can be stucked in his own constructions (it gets too close into the building zone, for example near a field of solar generators when the panels opens)
27. There is no radar range in the mini-map (nor for the Commander nor for the radar towers)
28. Planes can get on parked on strange places and one over each other, happens on maps borders (I made a screenshot if needed)
29. Also planes have a footprints that always detected as land unit (you can`t build of plain is over building place) and sitting planes just jump up if other plane flyes near.
30. The commander doesn't have the supplementary menus (to capture for example)


Suggestions:

1. Give ships ability to swim ABOVE the subs, because subs much deeper than ships.
2. Make the 1024x768 the default resolution, cause TA3D looks much beter with this res, or higher.
3.Arm/Core logo looks too smooth on ships, can it be a little sharper?
4. Pathfinding and movement scripts should be done after finishing threading code (already improved, but not perfect).
5. More languages, the more TA3D is knowned and used, the more active the project will become (I can translate in Japanese)


Bugs already fixed:

1. Planes have corrupted animation, after giving an order to move - plane models switching back to ground mode (with closed wings and so on...).
Planes animation problem fixed
2. Kbot being build when the factory is closed.
Fixed
3. Planes should fly up/down much faster
Planes up/down speed increased
4. You can't undo construction order by constructing in the same place as the old one. Ordering construction a radar tower on the same square as one should undo the first one.
Fixed
5. When multiple units are on screen and have events with a sound, each sound is played indepedently. Taking 5 units to move around can produce extremely loud sound! A limit should be used.
Fixed
6.The map chooser makes the game hangs when using any other map files than totala2.hpi
Fixed, now awailable any map packs
7.When zooming out for the first time of each game, before icon change to the trianges camera jumps to the max height. The next times it zoom smoth.
Fixed
8. Subs should be unable to move over the land.
Fixed
9. Moving around (with the scroll keys or touching the edges with your mouse), is too slow (feels like moving a mammouth)
Use center mouse button
10. When selecting several units and clicking on the terrain to move them, it sometimes only moves one of the units
Fixed, looks so
11. When you want to move a unit, having a building in the middle of the path, it won't move (should just walk around it)
Fixed (new pathfinding alg)
12. You can fail to select a building when clicking on it due to the structure, for example an harbor is full of holes, if the mouse clicks between, the select fails
Fixed
13. It would be nice to have something like a double-click on the wheel mouse button (3 button) to reset the point-of-view when we 've moved the camera around too much and result in an inconfortable display
Fixed, added 1 sec pause, while rotating wheel
14. Units sometimes gets stuck when passing near a building, like if there were no room to pass but there is plenty
Fixed, like 11
15. Fog of war and uncovered zones are not reported in the mini-map, you can see everything from the start
Fixed, now it does
16. Use the wheel mouse to change the point-of-view, go to the extremity of the two possibility and you'll find yourself moving on the terrain and have to manually re-focus on your original location, this shouldn't happen and always leave you at the exact same place
Use view icon at the bottom left corner of the screen
17. Units often gets stuck in the construction building, the new unit doesn't move and the building eventually closes on the unit still into it (a not pretty sight).
Fixed, like 14 and 11

Comments are wellcome!
Last edited by Balthazar on Thu Oct 18, 2007 6:07 pm, edited 2 times in total.

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Balthazar
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Post by Balthazar » Thu Mar 22, 2007 5:14 pm

Corsaire and my tests are merged. :D
I`ll soon rearrange this topic like this

1.Bugs:
1.1. Unit/Building behaviour bugs:
1.2. Engine bugs:
1.3. Graphical bugs:
1.4. Other

2.Suggestions:
2.1. Game engine:
2.2. Game mechanic:
2.3. Other

3. Fixed.

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Balthazar
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Post by Balthazar » Thu Oct 18, 2007 6:06 pm

Will be updated for current version when time will come.

Currently - removed from sticky section.

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