Bug in Beta1

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xpoy
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Bug in Beta1

Post by xpoy » Mon Nov 23, 2009 7:56 am

:D
didn't like this title

same as bab's, another log for that halt.

and a crash when save set/
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xpoy
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Re: Bug in Beta1

Post by xpoy » Mon Nov 23, 2009 7:57 am

When the card don't suppot OPENGL, ever slowly game in menu.

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Re: Bug in Beta1

Post by Balthazar » Mon Nov 23, 2009 8:15 am

When the card don`t support OPENGL you shouldn`t be able to play at all :P

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Re: Bug in Beta1

Post by xpoy » Mon Nov 23, 2009 11:57 am

another one crash log. /:^]
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Re: Bug in Beta1

Post by Balthazar » Mon Nov 23, 2009 2:09 pm

When did it crashed?

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Re: Bug in Beta1

Post by xpoy » Mon Nov 23, 2009 6:26 pm

when load. It's xuzhaori's test, so maybe ask him more info in tommrow

And win7 crash at start /:^|

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Re: Bug in Beta1

Post by zuzuf » Mon Nov 23, 2009 10:58 pm

I'll make a new package when I have time (I have exams this week :( ), maybe the few fixes I made will make it more stable.
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Re: Bug in Beta1

Post by Balthazar » Tue Nov 24, 2009 8:44 pm


xpoy
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Re: Bug in Beta1

Post by xpoy » Wed Nov 25, 2009 11:32 am

although get some new logs, but all same crash, so didn't reply them.

And the because hadn't enter game :P , all reply are about crash but no bugs.

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Re: Bug in Beta1

Post by Balthazar » Sat Nov 28, 2009 6:26 pm

Any progress on Beta 2?

I should have tested Beta 1 before creating topics about it everywhere :P

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Re: Bug in Beta1

Post by zuzuf » Sun Nov 29, 2009 2:16 pm

I've been busy this week i haven't had time to work on ta3d so beta2 is not ready yet.
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Re: Bug in Beta1

Post by Balthazar » Sun Nov 29, 2009 7:12 pm

Not a problem, just tell us please when you`ll be able to continue work on the next build Ta3d :P

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Re: Bug in Beta1

Post by xpoy » Mon Nov 30, 2009 5:38 am

/:^] yeah. start wat ch timeline 3 times/per day as soon as get the zuzuf.

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Re: Bug in Beta1

Post by Balthazar » Mon Nov 30, 2009 8:07 pm

Found a bug.

After building of Metal Storage - it can`t be selected.
If you try to reclaim it - game crashes :P

(was done not on my PC, i can`t run beta 1)

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Re: Bug in Beta1

Post by Balthazar » Mon Dec 07, 2009 8:52 am

Any ideas when beta2 can be ready?

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Re: Bug in Beta1

Post by zuzuf » Mon Dec 07, 2009 9:01 am

I'll probably make a new package this week :wink:
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Re: Bug in Beta1

Post by xpoy » Mon Dec 07, 2009 6:42 pm

/:^]!
Will make a total pack for beta2

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Re: Bug in Beta1

Post by zuzuf » Mon Dec 14, 2009 12:18 pm

hm, finally I found a few things I didn't have time to fix (the unit random locking bug is really annoying, I am going to fix it before releasing beta 2). Also I doubt I have set the pathfinder search depth limit to something high enough for all maps resulting in units sometimes not finding a path if the destination is too far.
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Re: Bug in Beta1

Post by xpoy » Wed Dec 16, 2009 5:31 pm

This is bug in beta2, but it maybe also in beta1 ?:^]


Another tester report:

Arm first camp run in fine,next crash the game,error logs:

[Wed Dec 16 10:53:05 2009][ta3d][warns] [audio] Impossible to load the playlist : 'D:\enjoy\ta3d\resources\music/playlist.txt'
[Wed Dec 16 10:55:47 2009][ta3d][error] [gfx] could not read image file: unitpics\CORTRUCK.pcx (vfs)
[Wed Dec 16 10:55:47 2009][ta3d][error] [gfx] could not read image file: unitpics\ARMSCORP.pcx (vfs)
[Wed Dec 16 10:55:47 2009][ta3d][error] [gfx] could not read image file: unitpics\CORSS.pcx (vfs)
[Wed Dec 16 10:55:49 2009][ta3d][error] [gfx] could not read image file: unitpics\CORBUILD.pcx (vfs)
[Wed Dec 16 10:59:54 2009][ta3d][error] [gfx] could not read image file: unitpics\CORTRUCK.pcx (vfs)
[Wed Dec 16 10:59:54 2009][ta3d][error] [gfx] could not read image file: unitpics\ARMSCORP.pcx (vfs)
[Wed Dec 16 10:59:54 2009][ta3d][error] [gfx] could not read image file: unitpics\CORSS.pcx (vfs)
[Wed Dec 16 10:59:56 2009][ta3d][error] [gfx] could not read image file: unitpics\CORBUILD.pcx (vfs)
[Wed Dec 16 11:00:14 2009][ta3d][warns] [audio] Can't find key `arm_com.deactivate`
An error has occured.
Debugging information could not be logged.
Please report to our forums (http://www.ta3d.org/) so we can fix it.
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Re: Bug in Beta1

Post by zuzuf » Wed Dec 16, 2009 6:27 pm

what happens if you start the game with the full set of resources (totala1.hpi + totala2.hpi + rev31.gp3 + ccdata.ccx) ?
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Re: Bug in Beta1

Post by xpoy » Fri Dec 18, 2009 5:03 pm

This is ati card, and without 3-rd driver, so it can be ati problem.

The game halt the notebook at start, when then comm show out, the notebook couldn't be input and must reboot power for resume.

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Re: Bug in Beta1

Post by Balthazar » Mon Jan 04, 2010 11:34 pm

No news about Windows crash? :(

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Re: Bug in Beta1

Post by zuzuf » Mon Jan 04, 2010 11:52 pm

Still working on it when I have time :)
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Re: Bug in Beta1

Post by xpoy » Tue Jan 05, 2010 5:14 pm

Didn't get more log, due to all log was same /:^|....
Maybe more debug info for this bug' test?

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Re: Bug in Beta1

Post by zuzuf » Tue Jan 05, 2010 7:09 pm

Unfortunately debug info aren't directly related to where the bug is in the code so it doesn't help :evil: .

I think the only solution left is disabling stuffs and see if it fixes the problem, then enable parts of the buggy code, etc ... which is very time consuming :(.
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Re: Bug in Beta1

Post by xpoy » Wed Jan 06, 2010 5:26 pm

I have some time in this time, which always before sleep, about 1 hour.
And surely will test the bug, but is that stuff can be disable in set?

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Re: Bug in Beta1

Post by zuzuf » Wed Jan 06, 2010 6:56 pm

by "stuff" I meant arbitrary parts of the code like parts of the pathfinder etc ... oddly it seems the pathfinder code is not responsible for the crash ! This is odd because this is the main change from alpha 18 to beta 1 ...
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Re: Bug in Beta1

Post by Balthazar » Wed Jan 06, 2010 7:52 pm

It seems to me that the error somehow related to multi-core CPU...

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Re: Bug in Beta1

Post by zuzuf » Wed Jan 06, 2010 9:39 pm

It also crashes on single core machines :(
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Re: Bug in Beta1

Post by xpoy » Thu Jan 07, 2010 9:03 pm

Will put ta3d in debug tommorw, maybe some free time after 2 days

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Re: Bug in Beta1

Post by zuzuf » Thu Jan 07, 2010 10:33 pm

This bug is driving my crazy, I am going to work a bit on 3DMEditor and go back to debugging later.
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Re: Bug in Beta1

Post by xpoy » Sat Jan 09, 2010 5:24 pm

Keep Cool zuzuf! /:^}~~
I will help in debug after 2 days.

And it maybe fixed before that, maybe there are a great MODEL editor outing...

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Re: Bug in Beta1

Post by slogic » Sat Jan 09, 2010 8:05 pm

Beta 2 crashed under Windows 7 right before the game start. Here is callstack i got from Visual Studio. I know it is far from perfect. May help anyway. TA3D logs say nothing about crash.
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Re: Bug in Beta1

Post by zuzuf » Sat Jan 09, 2010 8:40 pm

I may be wrong but according to the stack trace there is a problem with audio functions. What happens if you disable music (clear you music folder or disable all music tracks) ? It could also be interesting to start the game after having removed all WAV files from game resources.
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Re: Bug in Beta1

Post by slogic » Sat Jan 09, 2010 9:50 pm

I removed the only OGG file from "music" folder. There are no *.wav files in "resource" folder. Same shit. May be you will add /nosound option into future version?

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Re: Bug in Beta1

Post by zuzuf » Sat Jan 09, 2010 10:01 pm

There are WAV files but in the HPI archives so removing them requires some work : you should unpack all your HPI archives into the resource folder, then move them to somewhere TA3D won't load them. You can now remove WAV files from the resource folder :P.
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Re: Bug in Beta1

Post by Balthazar » Sun Jan 10, 2010 12:19 pm

zuzuf wrote:There are WAV files but in the HPI archives so removing them requires some work : you should unpack all your HPI archives into the resource folder, then move them to somewhere TA3D won't load them. You can now remove WAV files from the resource folder :P.
Did that. I`ve used only totala1.hpi (without wav files from /sounds/ dir) and totala2.hpi.

Crash just after loading.

(forum upload quota is reached :( )

Logs http://www.neonuclear.ru/ta3d/ta3d.rar

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Re: Bug in Beta1

Post by zuzuf » Sun Jan 10, 2010 1:10 pm

I've added a --no-sound command line parameter so we'll be able to test without sound engine.
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Re: Bug in Beta1

Post by Balthazar » Sun Jan 10, 2010 2:48 pm

In such case binarie is very appreciated :P

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Re: Bug in Beta1

Post by slogic » Sun Jan 10, 2010 3:25 pm

Yeah, i thought about build by request.

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Re: Bug in Beta1

Post by zuzuf » Sun Jan 10, 2010 4:17 pm

I'll build one tonight, I want to make sure modifications made today don't break the game :P.
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Re: Bug in Beta1

Post by xpoy » Sun Jan 10, 2010 6:39 pm

Will it able to download in 1 hour /:^]?
I can wait that time

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