Page 1 of 1
Bugs on 0.6.0. alpha 18
Posted: Mon Nov 16, 2009 2:40 pm
by Balthazar
Pentium(R) Dual-Core CPU E5200 @ 2.50GHz
Memory (Gigabyte Technology Co., Ltd. G31M-S2C) 2048 MBytes
Video Processor Intel(R) GMA 3100 384 MBytes
Re: Bugs on 0.6.0. alpha 18
Posted: Mon Nov 16, 2009 4:02 pm
by zuzuf
Can you post the corresponding game settings please ?
Re: Bugs on 0.6.0. alpha 18
Posted: Mon Nov 16, 2009 4:46 pm
by Balthazar
Here`s the logs.
Re: Bugs on 0.6.0. alpha 18
Posted: Mon Nov 16, 2009 5:11 pm
by zuzuf
what about the ta3d.cfg file
?
Re: Bugs on 0.6.0. alpha 18
Posted: Mon Nov 16, 2009 6:33 pm
by Balthazar
Here you go
Re: Bugs on 0.6.0. alpha 18
Posted: Mon Nov 16, 2009 6:35 pm
by zuzuf
Does switching to 32bits mode fix the problem ? Can you test with anisotropy level set to 1 ?
Re: Bugs on 0.6.0. alpha 18
Posted: Tue Nov 17, 2009 4:17 am
by xpoy
Isn't a texture bug?
And lool, I post this one in a joke topic
It also maybe a perspective bug..
Re: Bugs on 0.6.0. alpha 18
Posted: Tue Nov 17, 2009 5:05 pm
by Balthazar
I can`t download the mods from the web server. I can register, but when i tyr to install anything - progress bar appears for a second and dissapears. Nothing new installed
Also, new mods doesn`t work. If i put mod to /ta3d/mods/_name_ folder it doesn`t appears in options menu.
Re: Bugs on 0.6.0. alpha 18
Posted: Tue Nov 17, 2009 5:52 pm
by zuzuf
See
http://trac.ta3d.org/wiki/Mods for details about adding a mod in TA3D 0.6
Try to refresh the mod list, you may have some obsolete URLs.
Re: Bugs on 0.6.0. alpha 18
Posted: Tue Nov 17, 2009 6:08 pm
by Balthazar
No, I get New TA3D version available message and can`t download any mods.
If I install them manually to /ta3d/mods/ folder (for example TA Excess 2) it doesn`t appears in Options menu. But I can host games in multiplayer lobby and set race to GoK. But when the game starts it ends without creation of units (i guess it` because of Vohvelainen`s commander BOOM APPEARING script)
Dunno why, but here`s the log file
Re: Bugs on 0.6.0. alpha 18
Posted: Tue Nov 17, 2009 6:16 pm
by zuzuf
Obviously there is a problem with the mod folder name:
Code: Select all
[Tue Nov 17 20:58:10 2009][ta3d][error] [paths] Impossible to create the folder `E:\Games\ta3d\ta3d\resources\mods\TA:ESC`
"TA:ESC" is not a valid folder name. Did you try other mods ?
Re: Bugs on 0.6.0. alpha 18
Posted: Tue Nov 17, 2009 6:37 pm
by Balthazar
Ta Excess 2 and TA:Escalation didn`t downloading. Other seems to download fine.
Re: Bugs on 0.6.0. alpha 18
Posted: Tue Nov 17, 2009 6:40 pm
by zuzuf
Both don't work for me either, but most of other mods install properly.
Re: Bugs on 0.6.0. alpha 18
Posted: Tue Nov 17, 2009 6:52 pm
by Balthazar
How about Ta Excess? I can`t run scirmish with it installed
Re: Bugs on 0.6.0. alpha 18
Posted: Tue Nov 17, 2009 9:12 pm
by zuzuf
How did you install it ?
Re: Bugs on 0.6.0. alpha 18
Posted: Wed Nov 18, 2009 6:28 am
by Balthazar
I`ve used Web server and download it using Ta3D install button. Then I activate it using activate button.
That`s all
It doeas appears also in Options mod selection menu, but when I start the game - there is no units
Re: Bugs on 0.6.0. alpha 18
Posted: Wed Nov 18, 2009 4:40 pm
by xpoy
may just download from TA3D server without install?
Re: Bugs on 0.6.0. alpha 18
Posted: Wed Nov 18, 2009 5:25 pm
by Balthazar
I can`t RUN the game with TA Excess and TA Excess 2. Units doesn`t appearing.
Re: Bugs on 0.6.0. alpha 18
Posted: Wed Nov 18, 2009 5:39 pm
by Balthazar
And Reflective texture on metal deposits doesn`t work for me.
Re: Bugs on 0.6.0. alpha 18
Posted: Wed Nov 18, 2009 6:48 pm
by zuzuf
TA:ESC and TA Excess 2 were not packaged properly for the mod repository system (and URLs were outdated). I fixed that, just refresh your mod list and installing/updating should work.
I didn't test them so some problems may remain.
Re: Bugs on 0.6.0. alpha 18
Posted: Wed Nov 18, 2009 8:25 pm
by Balthazar
Hurray, i`ll be able to play GoK mods with the next release
i love you Zuzuf
Re: Bugs on 0.6.0. alpha 18
Posted: Wed Nov 18, 2009 9:38 pm
by zuzuf
Unfortunately there is a bug with TA Excess II build menus
. TA3D doesn't find the correct layout for those menus
Re: Bugs on 0.6.0. alpha 18
Posted: Wed Nov 18, 2009 11:27 pm
by zuzuf
Just an idea : what do you get when you run ta3d with the --test option with this Intel chip ?
PS: never mind it'll crash ... I am working on it.
Re: Bugs on 0.6.0. alpha 18
Posted: Thu Nov 19, 2009 5:43 am
by xpoy
Also need open a topic in TAU for moder, or the dead-link always fix after some crash
Re: Bugs on 0.6.0. alpha 18
Posted: Thu Nov 19, 2009 7:16 am
by Balthazar
zuzuf wrote:Does switching to 32bits mode fix the problem ? Can you test with anisotropy level set to 1 ?
Yes, that had fix the problem with the textures.
Re: Bugs on 0.6.0. alpha 18
Posted: Thu Nov 19, 2009 9:49 am
by zuzuf
Ok so it doesn't like 32bits textures in 16bits mode
.
And if you enable texture compression and revert to 16bits ?
Re: Bugs on 0.6.0. alpha 18
Posted: Thu Nov 19, 2009 4:21 pm
by Balthazar
Nope, if guy using 32 bit mode - textures are corrupted. If 16 bit - then it`s ok. And Anisatropy level only 1.
Switching texture compression doesn`t help.
Re: Bugs on 0.6.0. alpha 18
Posted: Thu Nov 19, 2009 4:47 pm
by zuzuf
oO I thought textures were corrupted when in 16bits mode
Re: Bugs on 0.6.0. alpha 18
Posted: Thu Nov 19, 2009 5:05 pm
by xpoy
/:^]
Maybe convert all to 32 bits in TA3D?....
Re: Bugs on 0.6.0. alpha 18
Posted: Thu Nov 19, 2009 5:11 pm
by zuzuf
16bits is still useful for low-end/old video hardware, it's not worth dropping it.