You have tested TA3D, share your experience /
Vous avez testé TA3D, venez partager votre expérience
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Balthazar
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by Balthazar » Mon Nov 16, 2009 2:40 pm
Pentium(R) Dual-Core CPU E5200 @ 2.50GHz
Memory (Gigabyte Technology Co., Ltd. G31M-S2C) 2048 MBytes
Video Processor Intel(R) GMA 3100 384 MBytes
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zuzuf
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by zuzuf » Mon Nov 16, 2009 4:02 pm
Can you post the corresponding game settings please ?
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Balthazar
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by Balthazar » Mon Nov 16, 2009 4:46 pm
Here`s the logs.
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zuzuf
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by zuzuf » Mon Nov 16, 2009 5:11 pm
what about the ta3d.cfg file

?
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Balthazar
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by Balthazar » Mon Nov 16, 2009 6:33 pm
Here you go

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zuzuf
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by zuzuf » Mon Nov 16, 2009 6:35 pm
Does switching to 32bits mode fix the problem ? Can you test with anisotropy level set to 1 ?
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xpoy
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by xpoy » Tue Nov 17, 2009 4:17 am
Isn't a texture bug?
And lool, I post this one in a joke topic
It also maybe a perspective bug..
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Balthazar
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by Balthazar » Tue Nov 17, 2009 5:05 pm
I can`t download the mods from the web server. I can register, but when i tyr to install anything - progress bar appears for a second and dissapears. Nothing new installed
Also, new mods doesn`t work. If i put mod to /ta3d/mods/_name_ folder it doesn`t appears in options menu.
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zuzuf
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by zuzuf » Tue Nov 17, 2009 5:52 pm
See
http://trac.ta3d.org/wiki/Mods for details about adding a mod in TA3D 0.6
Try to refresh the mod list, you may have some obsolete URLs.
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Balthazar
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by Balthazar » Tue Nov 17, 2009 6:08 pm
No, I get New TA3D version available message and can`t download any mods.
If I install them manually to /ta3d/mods/ folder (for example TA Excess 2) it doesn`t appears in Options menu. But I can host games in multiplayer lobby and set race to GoK. But when the game starts it ends without creation of units (i guess it` because of Vohvelainen`s commander BOOM APPEARING script)
Dunno why, but here`s the log file
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zuzuf
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by zuzuf » Tue Nov 17, 2009 6:16 pm
Obviously there is a problem with the mod folder name:
Code: Select all
[Tue Nov 17 20:58:10 2009][ta3d][error] [paths] Impossible to create the folder `E:\Games\ta3d\ta3d\resources\mods\TA:ESC`
"TA:ESC" is not a valid folder name. Did you try other mods ?
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Balthazar
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by Balthazar » Tue Nov 17, 2009 6:37 pm
Ta Excess 2 and TA:Escalation didn`t downloading. Other seems to download fine.
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zuzuf
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by zuzuf » Tue Nov 17, 2009 6:40 pm
Both don't work for me either, but most of other mods install properly.
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Balthazar
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by Balthazar » Tue Nov 17, 2009 6:52 pm
How about Ta Excess? I can`t run scirmish with it installed

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zuzuf
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by zuzuf » Tue Nov 17, 2009 9:12 pm
How did you install it ?
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Balthazar
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by Balthazar » Wed Nov 18, 2009 6:28 am
I`ve used Web server and download it using Ta3D install button. Then I activate it using activate button.
That`s all

It doeas appears also in Options mod selection menu, but when I start the game - there is no units

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xpoy
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by xpoy » Wed Nov 18, 2009 4:40 pm
may just download from TA3D server without install?
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Balthazar
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by Balthazar » Wed Nov 18, 2009 5:25 pm
I can`t RUN the game with TA Excess and TA Excess 2. Units doesn`t appearing.
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Balthazar
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by Balthazar » Wed Nov 18, 2009 5:39 pm
And Reflective texture on metal deposits doesn`t work for me.
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zuzuf
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by zuzuf » Wed Nov 18, 2009 6:48 pm
TA:ESC and TA Excess 2 were not packaged properly for the mod repository system (and URLs were outdated). I fixed that, just refresh your mod list and installing/updating should work.
I didn't test them so some problems may remain.
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Balthazar
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by Balthazar » Wed Nov 18, 2009 8:25 pm
Hurray, i`ll be able to play GoK mods with the next release

i love you Zuzuf

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zuzuf
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by zuzuf » Wed Nov 18, 2009 9:38 pm
Unfortunately there is a bug with TA Excess II build menus

. TA3D doesn't find the correct layout for those menus

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zuzuf
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by zuzuf » Wed Nov 18, 2009 11:27 pm
Just an idea : what do you get when you run ta3d with the --test option with this Intel chip ?
PS: never mind it'll crash ... I am working on it.
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xpoy
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by xpoy » Thu Nov 19, 2009 5:43 am

Also need open a topic in TAU for moder, or the dead-link always fix after some crash
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Balthazar
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by Balthazar » Thu Nov 19, 2009 7:16 am
zuzuf wrote:Does switching to 32bits mode fix the problem ? Can you test with anisotropy level set to 1 ?
Yes, that had fix the problem with the textures.
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zuzuf
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by zuzuf » Thu Nov 19, 2009 9:49 am
Ok so it doesn't like 32bits textures in 16bits mode

.
And if you enable texture compression and revert to 16bits ?
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Balthazar
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by Balthazar » Thu Nov 19, 2009 4:21 pm
Nope, if guy using 32 bit mode - textures are corrupted. If 16 bit - then it`s ok. And Anisatropy level only 1.
Switching texture compression doesn`t help.
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zuzuf
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by zuzuf » Thu Nov 19, 2009 4:47 pm
oO I thought textures were corrupted when in 16bits mode

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xpoy
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by xpoy » Thu Nov 19, 2009 5:05 pm
/:^]
Maybe convert all to 32 bits in TA3D?....
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zuzuf
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by zuzuf » Thu Nov 19, 2009 5:11 pm
16bits is still useful for low-end/old video hardware, it's not worth dropping it.
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