You have tested TA3D, share your experience /
Vous avez testé TA3D, venez partager votre expérience
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L/\N|)O
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by L/\N|)O » Thu Sep 03, 2009 4:47 pm
Ok let's get to business ^^
I've unpacked the game. I don't have TA-CD, so I've copied *.cxx/*.hip/*.ufo from TA main directory into the TA3D main directory. After launching ta3d.exe the game started in 800x600 windowed mode.
So...
- Windowed mode. Game menu (options screen). When I move mouse I get 100% CPU usage (Process Explorer shows me cpu usage) and I get low FPS, mouse jumping/not moving smoothly. When I stop mouse CPU load backs to 0%.
- Full screen mode. Game menu (options screen). I get extremly high mouse acceleration (this function in windows (Control Panel/Mouse) is called "Enhance pointer precision" but it is in fact Mouse Acceleration. Well... I have turned it OFF so in game I shouldn't get mouse acceleration, but I do. I think it could be wrong mouse handler (dll?). I have laser-mouse (Razer Copperhead) - many games have problems with laser-mice. For example in Unreal Tournament I must turn on DirectInput to move mouse normally (without Direct Input it's acting crazy). Anyway the game is unplayable with mouse acceleration (not little, but as I said BIG mouse accel.). And again: in windows and in Razer config acceleration is turned off. Every application I run does not have mouse acceleration so the problem is with TA3D.
- Full screen mode. ta3d.exe->Solo->Skirmish->OK. The map is loading extremly long. It gets 2-4 minutes to load the map. It shouldn't load so long... or it should?
My specs (Laptop)
Core 2 Duo T7300 (2GHz)
2x1024 MB
GeForce 8600GT
SoundBlaster X-Fi Notebook
Razer Copperhead + Razer Lycosa keyboard
Thanks for your work for this great game ; )
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zuzuf
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by zuzuf » Thu Sep 03, 2009 9:17 pm
first, thanks for reporting.
which version of windows and TA3D are you running ?
in TA3D 0.6 you can select mouse acceleration in options->game, and enable input grabbing (inputs are not processed by the window manager), it may help.
I have laser mouse too (Razer Diamondback) and I never got problems with ... but I am running Linux
Can you also attach your ta3d.cfg and ta3d.log files ?
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L/\N|)O
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by L/\N|)O » Thu Sep 03, 2009 9:53 pm
TA3D Version 0.5.4 (newest on ta3d.org, so where do I download the 0.6 version?)
Windows XP Professional Build 2600.xpsp_sp3_gdr.090206-1234 (Service Pack 3)
Files attached.
/edit: Files didn't attach. I've uploaded them to my ftp:
http://lando.us.to/tmp/ta3d.cfg,
http://lando.us.to/tmp/ta3d.log
I have laser mouse too (Razer Diamondback) and I never got problems with ... but I am running Linux
You mean the Razer Diamondback 3G with laser sensor? Because older classic Razer Diamondbacks have - like most mice - diode-based sensor. (Laser mice don't have red light underneath).
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zuzuf
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by zuzuf » Thu Sep 03, 2009 9:56 pm
hm, I cannot tell you what's the color of the light under my mouse since it's not visible ... but I remember there were no "3G" in the name
It seems your files have not been attached, put them in a zip/rar/7z/tar archive and try again
PS: 0.6 is current development version, you'll only find it on
ftp://downloads.ta3d.org/binaries/
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zuzuf
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by zuzuf » Fri Sep 04, 2009 10:45 am
thanks,
after looking at those 2 files, I didn't see anything that coud produce such a slow down, it may be Allegro related.
regarding loading time, the first time you load a game (since the last mod change) TA3D builds a cache to speed up loading process for the next times. Building that cache is slow (it writes lots of files to your hard drive in the cache/ dir) but once it's built, TA3D can load its data on the fly in-game so it doesn't need to load everything before starting a game.
PS:
My mouse looks like the one on the first image
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L/\N|)O
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by L/\N|)O » Fri Sep 04, 2009 10:57 am
I've launched 0.6
- In 1680x1050x32 the map (like in 0.5.4) is loading way too long (3-4 minutes).
- In 1024x640x32 the map loads normally (approx. 10 seconds). So there is something wrong with higher resolution, because I think the loading times of 3d models/textures/etc. doesn't depend on resolution.
- In both resolution when map is loaded I have very low FPS (7-14FPS). This happens on every map. When I put camera near the ground I have 20fps. When there are few buldings it gets worse - 4FPS. FPS was slighlty better (2-5FPS more) in the 1024x640x32 mode.
- When I exit map after scoreboard I get this error: http://clip2net.com/page/m0/1777443
- I have attached log and cfg of 0.6 to this post
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Attachments
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- ta3d 0.6.rar
- (15.97 KiB) Downloaded 925 times
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L/\N|)O
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by L/\N|)O » Fri Sep 04, 2009 11:06 am
zuzuf wrote:thanks,
after looking at those 2 files, I didn't see anything that coud produce such a slow down, it may be Allegro related.
What do you mean by "Allegro related" ?
regarding loading time, the first time you load a game (since the last mod change) TA3D builds a cache to speed up loading process for the next times. Building that cache is slow (it writes lots of files to your hard drive in the cache/ dir) but once it's built, TA3D can load its data on the fly in-game so it doesn't need to load everything before starting a game.
Yeah
, I've changed to 1680x1050x32 from 1024x640x32 and the loading time was 10 seconds. So it was this first time loading
. But the FPS is terrible
PS:
My mouse looks like the one on the first image
Hmm, so I was wrong
, because it is diode mouse (it's quite old, and older mice do not have laser sensor). But in 0.6 everything is ok with mouse.
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zuzuf
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by zuzuf » Fri Sep 04, 2009 11:09 am
Ok, I know why it's slow, there is a GLSL shader that is rebuilt several times every frame because it fails linking on your system:
Code: Select all
[Fri Sep 04 12:51:41 2009] [error] [shader] Link info
---------
Vertex attribute output count exceeds hardware limits.
just set shadow quality to 1 (stencil shadows) or 0(no shadows) and it should run fine.
PS: Allegro is the library TA3D < 0.6 uses for mouse/keyboard/graphics stuffs, TA3D 0.6 is based on SDL/libYuni now
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