Bugs.
Units animation bugs
- ARM Construction seaplane flying with only one wing
![Razz :P](./images/smilies/icon_razz.gif)
- ARM Missile Frigate (ARMMSHIP) shoots longrange missiles without opening the missile silo - checked alpha 14
- Same missile silo bug seems to take place with ARM Hover Missile launcher (ARMMH) - checked alpha 14
Engine bugs
- pressing F12 key make DOUBLE screeenshots instead of one (With very small time difference - 0,5 sec or something like that) - checked alpha 14
- Linear Waves appears even if the waves option is off (on the first launch of TA3D). If switched to off - the shader waves are drawn. There should be option to disable both types of waves - linear and shader ones, since on some maps water pools are too small for them and waves looks kinda wierd.
- Laser lenght for some units is wrong. Commander have too short one, but LLT have correct one. - checked alpha 14
- White water (snow/fog?) on the maps is drawn like red lava.
- Engine doesn`t differ units attack behaviour based on targeting facility. Without this building detected units under fog of war shouldn`t be targeted and fired automatically.
Scripts-related bugs
- GOK mod doesn`t work (GOK Commander did not appear)
(need to be tested) - Campaigns doesn`t seems to work as they should (sometimes just a black map)
![Razz :P](./images/smilies/icon_razz.gif)
- ARM Underwater Fusion Power Plant doesn`t detected as "during building process" and can`t be ordered to help by other construction units. But they can help indirectly - by gurding the one that build it or by guarding the building itself.
Other bugs
- List of ta3d defaults mods should be empty, since all the new mods, downloaded through Net Server are added to list of available mods.
Suggestions:
- invisibility value increase to 60-70% instead of current 50?
- do not make nanolathe particles the more invisible the closer they are to their destination. I suggest just to remove them once they are taking place instantly, without slow dissapearing. (Also suggest to make color of nanolathe similar to player color).
- Make movement maps for subs and ships independend, so the subs could swim under ships.
More will be later
![Razz :P](./images/smilies/icon_razz.gif)