Bugs on 0.6.0. alpha 8

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xpoy
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Bugs on 0.6.0. alpha 8

Post by xpoy » Sun Jun 14, 2009 4:35 am

I didn't know what to found, but these already know. hehe
gunship had a spec fly mothed, that need fix.
And landdown air couldn't be fire by some units, but other can. This also need fix
Cancel Last unit building will made metal and energy be fully.

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Balthazar
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Re: Bugs on 0.6.0. alpha 8

Post by Balthazar » Sun Jun 14, 2009 6:50 am

First of all. There are always crash after the end of campaign mission.

The end mission TA picture is shown and then crash appears. It happens since alpha 7.

And if I start skirmish game - the map became filled by units (my and enemy) like the settings from the Campaign was moved to the skirmish one. Maybe this is somehow conected to this bug?

Every skirmish game I start after crashed single one - have the same number of enemy units and my units, it is definately connected to scripting module.

ALSO: Screenshots maden with F12 key now have lesser size and can be opened by lesser programms, than before. Only Paint.net can. Default viewer, ACDsee, and so on just crash when trying to open screenshots tga.
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Balthazar
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Re: Bugs on 0.6.0. alpha 8

Post by Balthazar » Sun Jun 14, 2009 10:34 am

Also strange new bug noticed during campaign missions.

Units can get red randomly, my or AI`s, or both at the same time. Tested on ARM mission N5.

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zuzuf
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Re: Bugs on 0.6.0. alpha 8

Post by zuzuf » Sun Jun 14, 2009 12:09 pm

red units are not so random ... it seems they are red only if some unit has been rendered in radar mode before this one (try to change AI color, it should change this buggy color to something else if I am right).

I had a look at your log file, I couldn't find anything helpful in it :( . That script bug is strange, I don't know what could produce such a bug, it's probably a mistake in script parameter or something like that, but campaign and skirmish games should not interact at all here :( .
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xpoy
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Re: Bugs on 0.6.0. alpha 8

Post by xpoy » Sun Jun 14, 2009 12:52 pm

I also found that red problem, same as Balthazar, play the OTA core 25 mission

And in this case, the comm dead and I didn't lose, :) but couldn't win when finshed all enemy

The last set didn't change before that new crash happen, that quit game table crash .

And that game table didn't had background in some maps or due to other reason. Used freecom do some big action before quit game
stdout.rar
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And that old problem , That had be fixed(in my memory), show again, the fog water be lava water:
ta3d-shoot000003.jpg
may due to some old code replace new code
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Last edited by xpoy on Sun Jun 14, 2009 1:10 pm, edited 1 time in total.

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Balthazar
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Re: Bugs on 0.6.0. alpha 8

Post by Balthazar » Sun Jun 14, 2009 1:00 pm

Same here, dead comm doesn`t mean you are lost in the Campaign.

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Balthazar
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Re: Bugs on 0.6.0. alpha 8

Post by Balthazar » Sun Jun 14, 2009 2:24 pm

Same problem with red SKYWATER, as Xpoy mentioned.

The end_mission_crash bug definately appears in 0.6.0. alpha 7. In alpha 6 there is no such bug.

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zuzuf
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Re: Bugs on 0.6.0. alpha 8

Post by zuzuf » Sun Jun 14, 2009 3:52 pm

so this is somehow related to the new VFS module :(

I've played several campaign mission without problem, except some buggy mission objectives.
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Balthazar
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Re: Bugs on 0.6.0. alpha 8

Post by Balthazar » Sun Jun 14, 2009 4:04 pm

The same error appears ALWAYS after the campaign or skirmish mission.

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zuzuf
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Re: Bugs on 0.6.0. alpha 8

Post by zuzuf » Sun Jun 14, 2009 4:32 pm

yeah, it happens when VFS is reloaded :/, I've added more logs there
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Re: Bugs on 0.6.0. alpha 8

Post by Balthazar » Sun Jun 14, 2009 4:56 pm

i`ll give it a try as soon as possible :D

xpoy
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Re: Bugs on 0.6.0. alpha 8

Post by xpoy » Wed Jun 17, 2009 7:06 pm

So cool so far!
I enjoy this TA3D, all perfect!

I try some big maps in test for got these:
Weapon couldn't trun up or turn down, thus some times they couldn't attack at units
Some map used spec water, that shouldn't fuzzy. And some map had ground lower than water, this ground be ###$@@$# in game, I found this in Epic Islands V1
The Not-TA camera was cool at now, haha, but it shouldn't enter earth when zoom in. And it had a perfect TA weapon effect, really coool bomb in Orthographic but perfect feel in TA-camera :P
In last, A bug in Strategic perspective, I think Strategic perspective use a diffrent show mothed to normal show, the ground be diffrent in Strategic perspective.
ta3d-shoot000009.jpg
ta3d-shoot000008.jpg

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zuzuf
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Re: Bugs on 0.6.0. alpha 8

Post by zuzuf » Wed Jun 17, 2009 8:08 pm

yeah, there are 2 map renderers, a HD version and a LD one. When the camera is close to the ground, it uses the HD one (and if far sight option is enabled it also renders the far part of the map using the LD renderer) and when it's in strategic view it uses the LD one (because it's too slow to render a big part of the map using the HD renderer).

Also, I think I've fixed the memory corruption bug (I could play a 2000 vs 2000 units game during a long time at high speed (3x in debug mode :) ) without any crash or bug :D), so I am going to make a new package soon.
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xpoy
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Re: Bugs on 0.6.0. alpha 8

Post by xpoy » Thu Jun 18, 2009 6:37 am

Yes , we need new package at now, I alway spwan 2000 vs 2000 then enjoy that bomb music, after 10 mins spawn again and music keep going, Tooooooo wonderful. But crash in 3nd. :evil:

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