Full screen mouse problem

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hirsoft
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Joined: Tue Sep 23, 2008 8:33 am

Full screen mouse problem

Post by hirsoft » Wed Mar 25, 2009 10:02 am

Image
And the mouse move slowly in full screen,but work well in window.Win32,AMD64,FX5200.

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zuzuf
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Post by zuzuf » Wed Mar 25, 2009 3:13 pm

Yeah, mouse sensitivity changes from windowed to fullscreen mode, I don't know why, but this is now a parameter you can change in 0.6 so you can set the sensitivity to what you want.

The bug you reports looks like a robustness bug in some geometric algorithm in camera code, I don't really know what's happening, just that the camera is set to some incorrect position. Just click on the minimap to return to normal.

I am going to add this bug to the trac
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hirsoft
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Post by hirsoft » Wed Mar 25, 2009 7:12 pm

I think full screen can create as a empty window,then mouse work well.Or no help.
The mouse locus hadn't clean in this special angle,i turn camera to this angle for look the sky(it become a earth,lol) in free mode.

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zuzuf
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Post by zuzuf » Wed Mar 25, 2009 7:17 pm

yeah the sky dome renderer uses a hack that works well with a perspective camera but not in orthographic mode :(
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zuzuf
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Post by zuzuf » Sun Mar 29, 2009 12:11 pm

fixed
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hirsoft
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Post by hirsoft » Fri Apr 03, 2009 10:42 am

GREAT fixed.
I wanna next package now. :D

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zuzuf
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Post by zuzuf » Fri Apr 03, 2009 11:03 am

this is fixed in current development branch (0.6), you can find an alpha package here:
http://ta3d.darkstars.co.uk/forums/viewtopic.php?t=976

beware that this is still very buggy and 0.6 is still work in progress and not ready for release.

If I find time I may backport some fixes to 0.5 branch.
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