MOD's crash

You have a problem with TA3D, it doesn't run or it crashes...
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Vous avez un problème avec TA3D, il ne se lance pas ou plante...
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hirsoft
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Joined: Tue Sep 23, 2008 8:33 am

MOD's crash

Post by hirsoft » Fri Mar 20, 2009 1:57 pm

crash when load mod ta3d.
logs.rar
And there are a crash when lord ta33a's spec 3dm,named "objects3d\scorpion06.3dm"

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zuzuf
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Post by zuzuf » Fri Mar 20, 2009 3:31 pm

the scorpin06.3dm file is not in TA3D's format, it's not recognized when loaded so it tries to load it which cannot succeed here that's why it crashes.

I've read those logs, it seems it doesn't want to load our 3DM models, try to delete/rename the objects3d folder, it may help.
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hirsoft
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Post by hirsoft » Mon Mar 23, 2009 5:41 am

OK,i got it.
And a small problem,all look good,but weapon effect look like crooked.

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zuzuf
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Post by zuzuf » Mon Mar 23, 2009 1:04 pm

can you post a screenshot of this weapon effect bug ?
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hirsoft
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Post by hirsoft » Wed Mar 25, 2009 7:34 pm

That unit really cost long time to build,more than download the mod file.
This is mod can download from here
http://218.75.61.23:8080/mod/TA%20Arm%2 ... %201.3.rar

A unit named E.M.P.R's (core veh t2) weapon is wrong,it shouldn't be a nuclear.
A unit named Karganeth's(core kobt t4) weapon doesn't work,just bomb near itself and effect nothing.
A unit named Razorback (arm kobt t3) weapon doesn't work.
And the some build menu should overlap together,but it show in a lots diffrent menu.The important,mod menu had added "order" in "build",but it doesn't work too.I think TA3d should suppent menu overlap,and should suppent that menu diffrent Resolution to 640*480.

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Balthazar
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Post by Balthazar » Wed Mar 25, 2009 8:29 pm

You can create unit using console command

spawn UNIT player_id nb

- spawns nb units of type UNIT for player_id, if UNIT isn't a correct unit type it spawns units of random type

Example:

spawn ARMCROCK 0 4

hirsoft
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Post by hirsoft » Fri Apr 03, 2009 10:41 am

OH THS!
I will test that when i back home.

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