were can i find TA:3D

You have a problem with TA3D, it doesn't run or it crashes...
/
Vous avez un problème avec TA3D, il ne se lance pas ou plante...
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Comander Phil
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were can i find TA:3D

Post by Comander Phil » Mon Dec 18, 2006 5:56 am

hi i was directed to this site to get a copy of ta:3d to test it but i am having a little truble finding it, any ideas on were it is is very much aprechated
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Balthazar
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Post by Balthazar » Mon Dec 18, 2006 7:19 am

Here -> http://ta3d.sourceforge.net in the downloads section.
Or here www.sourceforge.net -> search for "ta3d".
ver. 0.2.3. But I advise you not to download it, and wait for 0.2.4. maybe a week or so, it would be MUCH better, than 0.2.3.

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Post by zuzuf » Mon Dec 18, 2006 6:06 pm

You can still try 0.2.3 but there are a lot of code which has been rewritten in 0.2.4, but just tell me what is your system(OS, graphic card, driver,...) and I build a pre-0.2.4 for testing purposes from current CVS with already working config file.
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Balthazar
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Post by Balthazar » Mon Dec 18, 2006 6:40 pm

Hell, Zuff :lol: My os WinXP SP2, AMD 2600+, GF6600 :D Build 0.2.4. :twisted:

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Post by zuzuf » Mon Dec 18, 2006 6:55 pm

ok, I am building the windows version with pixel shaded water (keep in mind this feature has not been optimized yet).
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Post by Balthazar » Mon Dec 18, 2006 7:47 pm

Post a link when you build it :)

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zuzuf
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Post by zuzuf » Mon Dec 18, 2006 9:06 pm

ok, it's built and uploaded to:
http://ta3d.sourceforge.net/ta3d-pre0-2-4.exe

don't expect miracles, it's a pre 0.2.4, so it has no ingame music, it might crash since you are the people who are going to test it :D in order to fix that and some parts of the game are not fully optimized like pixel shaded water, and it won't run with 2x2000 units unless you run it on a powerfull 64bits system with the 64bits version (but I only provided a 32bits binary)
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Post by Julian » Mon Dec 18, 2006 10:51 pm

Can you build one for ubuntu 32bit, pentium d, radeon x700? :D

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Post by Balthazar » Tue Dec 19, 2006 6:52 am

Well, it`s strange... It run on one WinXP SP2 and doesn`t run on 4 other WinXP..
I can`t find the cause.

And there are double files in /gfx folder. There are archive copy of the same files.

TA3D runs -> WinXP SP2, GF 440MX, 256 mb, Intel.
TA3D doesn`t runs-> WinXP SP2, ATI 9500, 256, AMD
TA3D doesn`t runs-> WinXP SP2, GF 5200, 256, Intel
TA3D doesn`t runs-> WinXP SP2, Sis (integrated), 256, AMD
TA3D doesn`t runs-> WinXP SP2, GF 6600, 1024, AMD

Looks like there are some kind of soft, that check *.exe reliability or maybe digital signature of some kind, that blocks TA3D running... Dunno, maybe Cire knows what the cause?

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Post by Cire » Tue Dec 19, 2006 3:54 pm

The windows version built by linux is not a very decent verison, it is using older stl libs, and could be unstable at various locations within the program.

The windows version built under windows by zuff uses 'temp' cludges to do things and older crt dememed deprecated code. It could be stable under one and unstable under another.

I would say just be paitent until we have more debugging code in place, more error handlers in place. I could not even wager to guess what it could be without some type of stack dump, but as I said just keep tring on newer builds. Zuff has done a hell of a job getting us to this point, but he neglated areas such as error handling, and some very criticle checks.

Sorry I can't offer any other advice then that, just be paitent.

++Cire.

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Post by Balthazar » Tue Dec 19, 2006 4:20 pm

Well... so be it :)

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Post by zuzuf » Tue Dec 19, 2006 5:49 pm

that's strange, I will test it on other PCs to see what it does.

Julian -> I will make a tar.bz2 archive with all files needed to run it (without source but it's still available through CVS).
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Post by zuzuf » Tue Dec 19, 2006 7:47 pm

ok you can now try pre0.2.4 on (X/K/Ed)Ubuntu:
http://ta3d.sourceforge.net/ta3d-pre0-2-4.tar.bz2

have fun :wink:
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Post by Comander Phil » Wed Dec 20, 2006 3:02 am

tahnks zuzuf i am going to download it when i get home 2 safternoon
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Post by Comander Phil » Wed Dec 20, 2006 6:25 am

Balthazar the down load link on http://ta3d.sourceforge.net/ is not active
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Post by Balthazar » Wed Dec 20, 2006 6:35 am

Here is the direct link to ta3d v.0.2.3. for Windows version.
http://ta3d.sourceforge.net/windl-en.php

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Post by Julian » Wed Dec 20, 2006 11:39 pm

I downloaded it but it doesnt run :( it says

./ta3d: symbol lookup error: ./ta3d: undefined symbol: __aglActiveTextureARB

How to get it through cvs? I have no idea how to use it :oops:

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Post by Balthazar » Thu Dec 21, 2006 5:28 am

Go to www.sourceforge.net
Search for project TA3D
Go to download section or CVS section
There are all that you need :)
In latest releases 0.2.2. and 0.2.3. - there are source in /src folder.

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Post by zuzuf » Thu Dec 21, 2006 11:53 am

maybe you need to build AllegroGL yourself in place of using the libagl in the archive since it might be a bit hardware(driver) specific.

Balthazar is right, all needed information to retrieve CVS sources is on sourceforge.net:
http://sourceforge.net/projects/ta3d > code > CVS
or directly:
http://sourceforge.net/cvs/?group_id=152189
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Post by Guest » Thu Dec 21, 2006 2:35 pm

This is going to sound silly, but how do i download the entire ta3d directory? i can browse it but cant find a way to download it

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Balthazar
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Post by Balthazar » Thu Dec 21, 2006 2:54 pm

You can download it by going to the Download section :) Not CVS :)
And download installer ta3d.*.exe

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Post by Guest » Thu Dec 21, 2006 3:03 pm

What i meant was how to download the source in the cvs as its newer, but ive managed that, now it wont compile because im guessing i dont have AllegroOgg and AllegroMp3, the error is:

Code: Select all

ta3d.o: In function `MUSIC_STREAM::destroy()':
/home/julian/ta3dCVS/ta3d/src/music.h:88: undefined reference to `almp3_destroy_mp3stream'
/home/julian/ta3dCVS/ta3d/src/music.h:95: undefined reference to `alogg_stop_streaming'
/home/julian/ta3dCVS/ta3d/src/music.h:88: undefined reference to `almp3_destroy_mp3stream'
/home/julian/ta3dCVS/ta3d/src/music.h:95: undefined reference to `alogg_stop_streaming'
etc...
but i cant find allegroMp3 anywhere, the sites i keep finding link to http://nekros.freeshell.org/delirium/almp3.html but it doesnt work :(

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Balthazar
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Post by Balthazar » Thu Dec 21, 2006 4:40 pm

Somewhere in this forum was a link to allegro library, or just wait, while Zuzuf vizit this forum today and post a link.

Try here http://www.allegro.cc/

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Post by zuzuf » Thu Dec 21, 2006 5:34 pm

ho yes, sorry, I forgot I made some modifications to the code to make it build properly with msvc, but I forgot it prevented it from building without alogg and allegroMP3. You will find those libs here: http://www.allegro.cc/resource/Libraries/Audio

I am going to adapt some code to re-enable configuring this on Linux.
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Post by Balthazar » Thu Dec 21, 2006 6:22 pm

Well, speaking of this, I don`t remember, that this "some modifications" help prebuild.0.2.4. to run under WinXp :roll:

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Post by zuzuf » Thu Dec 21, 2006 6:44 pm

these modifications made TA3D build under winxp with msvc. without these modifications you get lots of errors with lines like this:
#if USE_MP3
...
#endif

I changed that to:
#if defined USE_MP3
...
#endif

so USE_MP3 is no more set to true or false when almp3 or alogg is enabled, but we will soon replace this sound system with fmod. Cire is currently doing this module. It will handle mp3, ogg, and lots of other music formats,... without having to rely on Allegro to do that and it's cross platform so it will work the same way on Linux and on windows.
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Post by Balthazar » Thu Dec 21, 2006 8:11 pm

Yeah :) Can`t wait till I get my hands on 0.2.4. Here, in Russia, we by Microsoft software very seldom, because of high piracy :) So we all have WinXP or Win Vista or any new M$ soft.
That`s why I can`t think about Linux as good game-oriented OS, yes it`s free, stable, fast, but not for games :) No DirectX, (D3D support) and many other usefull libraryes, that are pre-installed with OS.
Hell, f*ck the Bill Gates, hail to the Linux :)

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Post by Julian » Thu Dec 21, 2006 10:57 pm

Linux is much better, especially when people put the effort into making games to work for it :D. I tried http://www.allegro.cc/resource/Libraries/Audio for the allegromp3 libraries but the site it links to is down, I'm re-downloading the cvs source and will try again.

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