Maps have no Texture
Posted: Mon May 09, 2011 4:47 pm
thats what I see when I load any map whether Campaign or skimish
Code: Select all
// TA3D Settings
// Auto-generated by ta3d: [Mon May 16 15:33:52 2011]
[TA3D]
{
FPS Limit = -1; // <= 0 means `unlimited`
Shadow R = 0.02;
Time Factor = 1;
Shadow Quality = 7; // 0..100
Priority Level = 0; // 0, 1, 2
FSAA = 8;
Language = 0;
Water Quality = 2; // 0..5
Screen Width = 1680;
Screen Height = 1050;
Color Depth = 32;
Show FPS = true;
Show Wireframe = false;
Show particles = true;
Show explosion particles = true;
Show Waves = true;
Show Shadows = true;
Show Height Lines = false;
Show FullScreen = false;
Detail Texture = false;
Draw Console Loading = false;
Last Script = scripts/annihilation.lua;
Last Map = maps/metal isles.tnt;
Last FOW = 3;
Last MOD = ;
Player name = Whinis;
Camera Zoom Mode = 0;
Camera Default Angle = 63.44;
Camera Default Height = 200;
Camera Zoom Speed = 1;
Skin = ;
Use Texture Cache = false;
Net Server = netserver.ta3d.org; // default: netserver.ta3d.org
Render Sky = true;
Low Definition Map = false;
Use Texture Compression = true;
Underwater Bright = false;
Disable GLSL = false;
Right Click Interface = true;
Orthographic Camera = true;
}
Code: Select all
received signal Segmentation fault
Obtained 3 stack frames.
/usr/games/ta3d(_Z17backtrace_handleri+0x362) [0x5a5d32]
/lib/x86_64-linux-gnu/libc.so.6(+0x33d80) [0x7f1ce8ba9d80]
/usr/lib/nvidia-current/libGL.so.1(+0x2e9889) [0x7f1ce8b53889]
Code: Select all
Could not attach to process. If your uid matches the uid of the target
process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
ptrace: Operation not permitted.
[Tue May 17 15:31:06 2011][ta3d][debug] [Mesh] Loading `objects3d\corkrog.3do`
[Tue May 17 15:31:06 2011][ta3d][debug] [Mesh] Loading `objects3d\armsptk.3do`
[Tue May 17 15:31:06 2011][ta3d][debug] [Mesh] Loading `objects3d\armfdrag.3do`
received signal Segmentation fault
Obtained 3 stack frames.
ta3d(_Z17backtrace_handleri+0x362) [0x5a5d32]
/lib/x86_64-linux-gnu/libc.so.6(+0x33d80) [0x7fe39e697d80]
/usr/lib/nvidia-current/libGL.so.1(+0x2e9889) [0x7fe39e641889]
An error has occured.
Debugging information have been logged to:
/home/john/.ta3d/log/backtrace.txt
Please report to our forums (http://www.ta3d.org/)
and keep this file, it'll help us debugging.
Code: Select all
thread id = 10
thread id = 9
thread id = 8
thread id = 7
thread id = 6
thread id = 5
thread id = 4
thread id = 3
thread id = 2
thread id = 1
Code: Select all
received signal Segmentation fault
Obtained 3 stack frames.
/usr/games/ta3d(_Z17backtrace_handleri+0x362) [0x5a5d32]
/lib/x86_64-linux-gnu/libc.so.6(+0x33d80) [0x7f5c9e3c0d80]
/usr/lib/nvidia-current/libGL.so.1(+0x2e9889) [0x7f5c9e36a889]
Code: Select all
// TA3D Settings
[TA3D]
{
Version = 0.6;
FPS Limit = -1.000000; // <= 0 means `unlimited`
Time Factor = 1.000000;
Shadow Quality = 2; // 0 -> none, 1 -> low (shadow volumes), 2 -> normal (shadow maps), 3 -> high (shadow maps)
ShadowMap Size = 2; // 0 -> lower (256²), 1 -> low (512²), 2 -> normal (1024²), 3 -> high (2048²)
Priority Level = 0; // 0, 1, 2
FSAA = 0;
Anisotropy = 1;
Language = english;
Water Quality = 1; // 0..5
Screen Width = 1440;
Screen Height = 900;
Color Depth = 32;
Show FPS = false;
Show Wireframe = false;
Show particles = true;
Show explosion particles = true;
Show Waves = false;
Show Height Lines = false;
Show FullScreen = false;
Detail Texture = true;
Draw Console Loading = false;
Game Data = 2000,maps\gasplant plain.tnt,scripts\game\default.lua,,0,2,player,ARM,0,[C] EASY,10000,10000,1,computer,CORE,2,[C] EASY,10000,10000,2,;
Last MOD = ;
Player name = player;
Camera Zoom Mode = 0;
Camera Default Angle = 63.439999;
Camera Default Height = 200.000000;
Camera Zoom Speed = 1.000000;
Interface Transparency = 0.000000; // 0 -> fully opaque, 1 -> fully transparent, default : 0
Skin = ;
Use Texture Cache = true;
Net Server = netserver.ta3d.org; // default: netserver.ta3d.org
Render Sky = true;
Low Definition Map = false;
Use Texture Compression = false;
Underwater Bright = false;
Disable GLSL = false;
Right Click Interface = false;
Orthographic Camera = false;
Mouse Sensitivity = 1.000000;
Far Sight = true;
Sound Volume = 128;
Music Volume = 128;
Grab Inputs = false;
7z command = 7z;
Resource Paths = ;
Tooltips = false;
Developer Mode = false;
Texture Quality = 3;
}
Code: Select all
[New Thread 0x7fffee13d700 (LWP 4369)]
[New Thread 0x7fffebc6c700 (LWP 4370)]
[New Thread 0x7fffddf9b700 (LWP 4371)]
[New Thread 0x7fffdd79a700 (LWP 4372)]
[New Thread 0x7fffdcf99700 (LWP 4373)]
[New Thread 0x7fffdc798700 (LWP 4374)]
[New Thread 0x7fffdbf97700 (LWP 4375)]
[Tue May 17 16:32:40 2011][ta3d][debug] [Mesh] Loading `objects3d\armmine3.3do`
[Tue May 17 16:32:40 2011][ta3d][debug] [Mesh] Loading `objects3d\corlevlr_dead.3do`
[Tue May 17 16:32:40 2011][ta3d][debug] [Mesh] Loading `objects3d\corfus.3do`
[Tue May 17 16:32:40 2011][ta3d][debug] [Mesh] Loading `objects3d\armtide.3do`
[Tue May 17 16:32:40 2011][ta3d][debug] [Mesh] Loading `objects3d\armzeus.3do`
[Tue May 17 16:32:40 2011][ta3d][debug] [Mesh] Loading `objects3d\short-tree-tree05.3dm`
[Tue May 17 16:32:40 2011][ta3d][debug] [Mesh] Loading `objects3d\drymetal-metalb03.3dm`
[Tue May 17 16:32:40 2011][ta3d][debug] [Mesh] Loading `objects3d\armsnipe.3do`
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffee13d700 (LWP 4369)]
0x00007ffff576e889 in glGenTextures () from /usr/lib/nvidia-current/libGL.so.1
Code: Select all
[Tue May 17 16:33:44 2011][ta3d][debug] [Mesh] Loading `objects3d\corrl.3do`
[Thread 0x7fffed464700 (LWP 4185) exited]
Program received signal SIGSEGV, Segmentation fault.
0x00007ffff576e889 in glGenTextures () from /usr/lib/nvidia-current/libGL.so.1
Code: Select all
sudo sh -c "echo 0 > /proc/sys/kernel/yama/ptrace_scope"
Code: Select all
sudo sh -c "echo 1 > /proc/sys/kernel/yama/ptrace_scope"
Code: Select all
[Thread 0x7fffd7fff700 (LWP 10077) exited]
[Thread 0x7fffdc802700 (LWP 10076) exited]
[Thread 0x7fffdd003700 (LWP 10075) exited]
[Thread 0x7fffdd804700 (LWP 10074) exited]
[Thread 0x7fffde005700 (LWP 10073) exited]
[Thread 0x7fffde806700 (LWP 10072) exited]
[Thread 0x7fffdf007700 (LWP 10071) exited]
Program terminated with signal SIGSEGV, Segmentation fault.
The program no longer exists.
Code: Select all
export OMP_NUM_THREADS=1
./ta3d