Yo yo yo Ta3d crashes yo yo

You have a problem with TA3D, it doesn't run or it crashes...
/
Vous avez un problème avec TA3D, il ne se lance pas ou plante...
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Flashbang232
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Yo yo yo Ta3d crashes yo yo

Post by Flashbang232 » Sun Feb 06, 2011 6:30 pm

Ta3d crashes upon loading Animations.

loads everything else but then stops after loading ta animations

it also damned near crashed upon loading 3d objects......
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zuzuf
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Re: Yo yo yo Ta3d crashes yo yo

Post by zuzuf » Sun Feb 06, 2011 6:55 pm

Can you post the logs, error messages, TA3D version please ?
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Re: Yo yo yo Ta3d crashes yo yo

Post by Balthazar » Sun Feb 06, 2011 7:03 pm

Flashbang232 - are you using clean install?

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Re: Yo yo yo Ta3d crashes yo yo

Post by Flashbang232 » Tue Feb 08, 2011 3:34 pm

Yeah. Using clean install. No error logs; My computer shut down ta3d debug window before i could 'send' the error.
I was testing the cold place, the ground is all gray. why is this?
And it crashes a few seconds after i go to the commander
It lags a lot (AGAIN)
And can ta3d make its own errorlogs, can't find any form of errorlog in ta3d folder.

Checked:
Totala1.hpi, totala2.hpi, ccdata.ccx/ccmaps.ccx/btmaps.ccx/rev31.gp3 are all in resources folder, i just checked.
Also, i vaguely remember looking into the 'MacroSx' folder in ta3d. Would that possibly change my gameplay?

System:
Windows 7 64 bit OS 2 gig ram 2ghz Intel(R) Celeron(R) Cpu, Hp made Presario CQ56 notebook PC
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Re: Yo yo yo Ta3d crashes yo yo

Post by zuzuf » Tue Feb 08, 2011 8:23 pm

Does r2767 lag too ?
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Re: Yo yo yo Ta3d crashes yo yo

Post by Balthazar » Wed Feb 09, 2011 9:12 am

zuzuf wrote:Does r2767 lag too ?
I guess it`s the integrated videocard case )

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Re: Yo yo yo Ta3d crashes yo yo

Post by zuzuf » Wed Feb 09, 2011 9:25 am

I thought of r2767 because it's the last package I build in release mode (with compiler optimizations enabled). Of course with an integrated video card without accelerated vertex processing (sometimes referred to as T&L) rendering requires lots of CPU power which cannot be used for other tasks like pathfinding.
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Re: Yo yo yo Ta3d crashes yo yo

Post by Flashbang232 » Wed Feb 09, 2011 1:20 pm

Im using the new version r2775 and yes it does lag.
Seeing as how it is with multiple versions that this lags, i think it might be that integrated videocard issue, is there any on switch for "T&L" and does it even exist as a function like that? (Like OpenGL?)
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Re: Yo yo yo Ta3d crashes yo yo

Post by zuzuf » Wed Feb 09, 2011 2:56 pm

T&L is not something you can turn on/off as it is the processing of vertices before rendering triangles (basically projection and lighting calculations so you can't skip that).

r2775 is built in debug mode, r2767 is the last package I built in release mode (and the newest packages are built from r2827).
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Re: Yo yo yo Ta3d crashes yo yo

Post by Flashbang232 » Thu Feb 10, 2011 12:39 am

What are the changes between r2775 and r2767? (probably make the changes on r2767 if possible and release a .7z archive for it.....) :)
(sorry i can't take a look at matmans thread on tau running on short time atm...)
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Re: Yo yo yo Ta3d crashes yo yo

Post by Balthazar » Thu Feb 10, 2011 6:51 am

You can track changelist here http://trac.ta3d.org/timeline

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