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AK with diplomatic immunity

Posted: Tue Feb 01, 2011 6:08 am
by Durand
My AK seem to have some diplomatic immunity : No unit ever attack it. AK's can pass front lines unarmed. They are never even fired back. The only possibility to harm (!) an AK is to specifically give an "attack" order on him. And they are so quick needless to say it's impossible to stop them to wreck havoc in a base.

I join the "fbi" file, but i don't see what tag make him non-harmable.

Re: AK with diplomatic immunity

Posted: Tue Feb 01, 2011 1:12 pm
by zuzuf
you forgot:

Code: Select all

        ShootMe=1;
:)

Re: AK with diplomatic immunity

Posted: Tue Feb 01, 2011 1:51 pm
by MattyWS
on that note, it's impossible to type the +shootall command in.

Re: AK with diplomatic immunity

Posted: Tue Feb 01, 2011 2:03 pm
by zuzuf
The console is a Lua shell, commands are grouped into several tables: enable, toggle, disable.
It features tab-completion, so you can just type "tog" then tab to complete it to "toggle." (the '.' is added after all tables), an other tab will show you the list of available commands in this table. For shootall, the full command is:

Code: Select all

toggle.shootall()

Re: AK with diplomatic immunity

Posted: Tue Feb 01, 2011 5:37 pm
by Durand
Ah, okay. Thanks