Last day, the game worked perfectly.
Today, the game crash when the game try to draw one of your new buildings, like the windmill and the solar : Normal TA stuff and my own buildings don't make the game crash.
When i try to build it, the game crash.
The AI can (apparently) build it, but if i try to see it, the game crash.
Normal TA stuff don't crash (well, what i think is normal TA buildings, at least).
My own buildings don't crash.
Code: Select all
[script::lua] call: function not found `Activate`
[Thu Nov 4 14:04:26 2010][ta3d][debug] [script::lua] call: function not found `MoveRate1`
[Thu Nov 4 14:04:32 2010][ta3d][debug] [script::lua] call: function not found `Deactivate`
[Thu Nov 4 14:04:33 2010][ta3d][warns] [audio] Can't find key `arm_com.select1`
[Thu Nov 4 14:04:34 2010][ta3d][warns] [audio] Can't find key `addbuild.sound`
[Thu Nov 4 14:04:39 2010][ta3d][warns] [audio] Can't find key `oktobuild.sound`
[Thu Nov 4 14:04:40 2010][ta3d][debug] [script::lua] call: function not found `Activate`
[Thu Nov 4 14:04:40 2010][ta3d][debug] [script::lua] call: function not found `Go`
[Thu Nov 4 14:04:44 2010][ta3d][warns] [audio] Can't find key `arm_com.build`
[Thu Nov 4 14:04:44 2010][ta3d][warns] [audio] Can't find key `nextbuildmenu.sound`
[Thu Nov 4 14:04:46 2010][ta3d][warns] [audio] Can't find key `arm_mex.activate`
[Thu Nov 4 14:04:46 2010][ta3d][warns] [audio] Can't find key `arm_com.deactivate`
[Thu Nov 4 14:04:53 2010][ta3d][warns] [audio] Can't find key `arm_com.activate`
[Thu Nov 4 14:04:55 2010][ta3d][warns] [audio] Can't find key `arm_tide.activate`
[Thu Nov 4 14:05:00 2010][ta3d][debug] [script::lua] call: function not found `StartMoving`
[Thu Nov 4 14:05:00 2010][ta3d][debug] [script::lua] call: function not found `MoveRate1`
[Thu Nov 4 14:05:00 2010][ta3d][warns] A Unit is blocked ! (probably spawned on something)/home/zuzuf/ta3d_svn/ta3d/src/ta3d/src/engine/unit.cpp:2061
[Thu Nov 4 14:05:02 2010][ta3d][debug] [script::lua] call: function not found `StopMoving`
[Thu Nov 4 14:05:30 2010][ta3d][warns] A Unit is blocked ! (probably spawned on something)/home/zuzuf/ta3d_svn/ta3d/src/ta3d/src/engine/unit.cpp:2061
[Thu Nov 4 14:05:37 2010][ta3d][debug] [script::lua] execute: function not found `QueryNanoPiece`
[Thu Nov 4 14:05:38 2010][ta3d][debug] [script::lua] execute: function not found `QueryNanoPiece`
[Thu Nov 4 14:05:42 2010][ta3d][debug] [VFS] unloading VFS
[Thu Nov 4 14:05:42 2010][ta3d][debug] [VFS] freeing VFS cache
[Thu Nov 4 14:05:42 2010][ta3d][debug] [VFS] closing and freeing archives
[Thu Nov 4 14:05:42 2010][ta3d][debug] [VFS] VFS unloaded.
[Thu Nov 4 14:05:42 2010][ta3d][infos] Aborting now. Releasing all resources...
[Thu Nov 4 14:05:42 2010][ta3d][infos] Exiting now.
[Thu Nov 4 14:05:42 2010][ta3d][infos] Aborting now. Releasing all resources...
[Thu Nov 4 14:05:42 2010][ta3d][infos] Exiting now.
Code: Select all
[Thu Nov 4 14:04:12 2010][ta3d][debug] Loading the unit `ARM_T1_KBOT_RAT`...
[Thu Nov 4 14:04:12 2010][ta3d][error] `arm_t1_kbot_rat` without a 3D model
Code: Select all
[Thu Nov 4 14:02:35 2010][ta3d][debug] [Mesh] Loading `objects3d\arm_t1_kbot_rat.obj`
[Thu Nov 4 14:02:35 2010][ta3d][debug] [mesh] [joins] root object : 'pelvis' (objects3d\arm_t1_kbot_rat.obj)
(with all the "could not load texture"'s between, but it's normal : None of my untis have textures).
I find the game also pretty long in "object file" loading.
The installation is fresh (painfully re-installation after classic Ubuntu-upgrading crashing the system. I got more sick of this system each version), with some options changed in the "TA3D config" or in the option page of the game, but i can't remember what (need a "reset" button).